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More Dark SUn tidbits by Rich Baker


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A D&D adventure set in the world of Athas or your own campaign world.

Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak’s fall as the beginning of Tyr’s end, and the unpatrolled deserts nearby are rife with danger. Outlaws openly defy the city’s Revolutionary Council and threaten outlying holdings. If Tyr is to thrive, heroes must arise to tame the lawlessness and evil that threatens the free city.

This stand-alone D&D adventure is designed to take characters from 2nd to 5th level. Although nominally set in the Dark Sun campaign setting, Dungeon Masters can easily incorporate it into their "homebrew" D&D campaigns.

OMG free tyr...so now we know it is a free city again...
 



I would compalin but I am much too rabid to have retained speech.

I like Dark Sun, and I am not unhappy that Tyr is free, as it offeres a different kind of adventure locale for heroes. You want to be undder someone's thumb, go elsewhere, want a freer campaign, go to Tyr. It opens a lot more possibilities.
 

Okay, what's the difference between the Campaign Guide and the Campaign Setting? I'm presuming it's the same book, renamed and with different art. That seems odd, but one never knows.

I'm confuzzled.
 

Into the Woods

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