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IG's "Those Left Behind" Chapter 3

Rogash

"It does seem strange that the beast is not moving. Perhaps there is some magic in play here?"

Rogash readies and arrow and will let fly if there is so much as a wiggle from the chaos beast.
 

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Shaimon Hu'u, barbaric human druid

As the others prepare themselves, the rumbling increases. Pointing to the chaos beast, Shai utters a final phrase full of snapping, crackling sounds, his breath having the distinct smell of ozone.

Suddenly, sparks jump from the ceiling above the chaos beast, presaging by mere moments the full, raucous lighting bolt that strikes down on it, the boom of thunder filling the chamber on contact.

[sblock=OOC]Never dealt with SR before, so hopefully I did this right SR check; lightning damage (1d20+5=22, 3d6=15)[/sblock]
 

Uulark Simental, Cleric6

"Impressive," says the 'spectating' Uulark. "We needed you to do that the last time we ran across one of these things."
 

Caerwyn was not quite expecting the spectaculaar show of force. his itchy finger twitches a 'muscle memory' movement: *Twang*

Standard action at full bab->
Attack:
1d20+7=18
Damage:
1d10=5

sorry, that was a light cross bow.

1d8=7

move action-> cock and load cross bow (AOO applies)
Standard action at itterive attack->

non plushed, the warrior locks and cocks thr the next attac, but a flash of lightning may have distracted him
Attack and damage:
1d20+2=7, 1d8=1
 

Without entering the room, Buurt uses the flash of the spell and the first arrow volley to move from using one side of the door for cover to using the other. Once ready, the half-orc takes a knee and launches a bolt from his light crossbow, with hopefully a bit of its magic going with the bolt.

[sblock=OOC]Initiative;Attack;Damage Dodge is declared versus the chaos beast, so Buurt's AC is 20, unless he moves more than 10', then it becomes 21. (1d20+4=21, 1d20+8=14, 1d8=4)
If skirmish applies, then AC is now 22, 23 if moved more then 10', and this is the additional damage roll. (2d6=11)

Sorry for being silent for the past bit, folks, but the past week and change got a bit busy, between school and my (now) two student jobs. All is well,though.
[/sblock]
 

Without entering the room, Buurt uses the flash of the spell and the first arrow volley to move from using one side of the door for cover to using the other. Once ready, the half-orc takes a knee and launches a bolt from his light crossbow, with hopefully a bit of its magic going with the bolt.

[sblock=OOC]Initiative;Attack;Damage Dodge is declared versus the chaos beast, so Buurt's AC is 20, unless he moves more than 10', then it becomes 21. (1d20+4=21, 1d20+8=14, 1d8=4)
If skirmish applies, then AC is now 22, 23 if moved more then 10', and this is the additional damage roll. (2d6=11)

Sorry for being silent for the past bit, folks, but the past week and change got a bit busy, between school and my (now) two student jobs. All is well,though.
[/sblock]

OOC: whew. I really don't want any of this group to go.
 

Rogash is still concerned that something here isn't quite right. He hesitates.

OOC: Holding action to see what effect the others attacks have.
 

A long rip of lightning whips out from Talashia's hand and streaks along the floor next to the creature, not quite arcing over it...though sparks shower across it. Talashia mutters a curse while Shazi golf claps dryly.

(To hit: 7 ranged touch, SR check 18, damage...irrelevant. :))
Roll Lookup
 

The beast lets out some sort of unearthly moan as the attacks do their damage. As the lightning strikes around it, a quick flash of flame erupts and then winks out again.

The beast finally begins to move, and heads for the debris in the southwest corner.


[sblock=Nature DC 12, Dungeoneering DC 12]The flash of fire reminds you of a burning web.[/sblock]
 

Into the Woods

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