Without entering the room, Buurt uses the flash of the spell and the first arrow volley to move from using one side of the door for cover to using the other. Once ready, the half-orc takes a knee and launches a bolt from his light crossbow, with hopefully a bit of its magic going with the bolt.
[sblock=OOC]Initiative;Attack;Damage Dodge is declared versus the chaos beast, so Buurt's AC is 20, unless he moves more than 10', then it becomes 21. (1d20+4=21, 1d20+8=14, 1d8=4)
If skirmish applies, then AC is now 22, 23 if moved more then 10', and this is the additional damage roll. (2d6=11)
Sorry for being silent for the past bit, folks, but the past week and change got a bit busy, between school and my (now) two student jobs. All is well,though.
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