UngeheuerLich
Legend
Don´t know about magic items. I believe they are still cool. It is just not worth looking around to find the best you can get. And this is a big + for me.
Don´t know about magic items. I believe they are still cool. It is just not worth looking around to find the best you can get. And this is a big + for me.
Actually, who knows? I don't have any more insight the mass of players out there than you do.Is there?
The former.(Edit: Or were you talking about the overall profusion of hyper-specific magic items, as opposed to hyper-specific magic items with daily powers?)
Let me put it this way: when I was younger, I used to spend my evenings reading the (1e) DMG, marveling at all the items. I don't do that with the (4e) AV.
Personally I find the huge number of ultra-specific 4e items to be overwhelming and boring. But I'm under no illusion that my personal tastes can or should control the direction of the game.
Artifacts seem still pretty rare in 4E, I don't know how that measures up to OD&D/AD&D magic items. But I agree that the way they work certainly is a lot more interesting and makes them feel like "true" magic items. The other items typically feel very weak, more "utility" type of items.I wonder if perhaps in 4e artifacts now play a large part of the role that magic items did in 1st Edition, and 4e magic items are essentially "equipment writ large"?
(If so, this would be a development/refinement of the paradigm shift introduced with 3e, in which the sale and purchase of magic items essentially became the default assumption.)
Artifacts seem still pretty rare in 4E, I don't know how that measures up to OD&D/AD&D magic items. But I agree that the way they work certainly is a lot more interesting and makes them feel like "true" magic items. The other items typically feel very weak, more "utility" type of items.
If it was me, I'd probably use the template for artifacts to create a system for magic items that's a little more interesting. But I'd also remove the +X item reliance - maby by making items grow this value automatically with the PC's level. I think it would be cool if every character wouldn't really need more than 1 or 2 magic items, but these come with an array of interesting and thematic powers - like the artifacts do.
It's interesting that such a design goal seems to be at odds with another goal, "sell lots of books full of magic items".Daily powers fall by the wayside and are completely overshadowed by class powers. Which was a 4e design goal
Let me put it this way: when I was younger, I used to spend my evenings reading the (1e) DMG, marveling at all the items. I don't do that with the (4e) AV.
I don't necessarily think this is an edition thing. I think it is a combination of me being older, and having different tastes that I used to.
I'm sure there's a 2009 version of the 12-year-old me who reads the AV at night just like I used to read the DMG at night. And that kid would be very disappointed if 4e did not have a plethora of magic items.
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What's even more ridiculous is that a warlord can non-magically inspire you out of the dying condition, even though you are unconscious and can't even hear his inspiring words.