Doug McCrae
Legend
For me, railroading is intimately connected with the amount of material I've prepared. I like to have several adventures ready for each session, just in case, but there are times when I don't due to lack of time or laziness and I think I become more railroad-y as a result. I have to be, unless I want the session to end early.
Also I've noticed my game can suffer when I over prepare a particular adventure, because I want to use my material and I become more negative about the players crazy ideas instead of running with them.
The ideal situation seems to be to have half-a-dozen or so adventures ready, but each one shouldn't be very detailed, only an outline. This does run the risk of plot holes, however.
Also I've noticed my game can suffer when I over prepare a particular adventure, because I want to use my material and I become more negative about the players crazy ideas instead of running with them.
The ideal situation seems to be to have half-a-dozen or so adventures ready, but each one shouldn't be very detailed, only an outline. This does run the risk of plot holes, however.