The Shaman
First Post
See, and I was afraid it might be too subtle . . .I do like the concept of Princess Pinkflower being kidnapped by the Baron de Bauchery. You can't get more suggestive than that. :win:
See, and I was afraid it might be too subtle . . .I do like the concept of Princess Pinkflower being kidnapped by the Baron de Bauchery. You can't get more suggestive than that. :win:
Yes, indeed!Jack Daniel said:There's a reason that video games use such a structure. Bottlenecks are useful.
Hobo, RC: So, if you're defining it for us then a "railroad" is all in the eye of the beholder, eh? It has absolutely no referent to a scenario in itself.
if players think they're being railroaded, then they are, whether it's a reasonable belief or not.
I'm not sure where you got that from.
That means I'm allowed to move the Orc that was in Room 1, to the next corridor, because the party skipped room 1, and I think they could use a combat encounter to get them to stop dithering.
I'm allowed to change the time table of events to have an NPC who has an important clue so that he runs into them sooner.
What I see is that giving the players no meaningful choices does in fact fit the bill for a railroad in terms of "how it's usually used when discussing roleplaying games".
Reading Hobo's later response, I do see where you got that from. However, what I am advocating is more in line with what I wrote two posts ago than with what Hobo wrote a few posts up.
The illusion of choice, if not discovered, is still an illusion. It's unlikely to cause the same problems as the discovery that lack of choice is not an illusion, though. If you see what I mean.
Your first premise is in error. The term is derogatory insofar as people do consider the phenomenon to do harm to the game. There is no inherent value judgment in the word itself!And if there is no harm done then why use a derogatory term like 'railroad'?
Your first premise is in error. The term is derogatory insofar as people do consider the phenomenon to do harm to the game. There is no inherent value judgment in the word itself!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.