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New Errata/Updates at Wotc

I disagree. Armor of Faith absolutely needed fixing. Avengers, with their greatly increased chance of hitting and even critting, thanks to the second d20, deal at least as much damage, against a level appropriate monster, as any of the other striker classes. They don't get bonus damage, but they deal their normal damage more often.

Armor of Faith, mixed with leather armor turned them into solo attackers, which 4E has worked hard to avoid. Now they need their defenders again, just as the rogue and warlock do.
 

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So that is what bloodclaw did? Good to see that got neutered. Trading HP for more damage at will is way too good since the 4E ruleset is rigged for player survivability. Especially since death is negative 1/2 HP!
 

I'll note that I love the changes, and feel vindicated in my "banned" list. :D

It actually affected 3 PCs in my game, but naturally the Avenger was hardest-hit. He's taking it well, though!

I like to incorporate errata ASAP, so I let my party's characters swap stuff out freely once it hits. The Avenger gets to replace his leather armor feat, and his armor is magically transforming into cloth. :)

-O

I think EVERY one of my characters will feel the effect of the errata. That said, it's three swordmages, an avenger and a bard and the only negative is the armor ruling. My Deva Swordmage just got her immortal warding feat back.
 


I have an Avenger in my monthly game (this Sat) [sarcasm] and I can hardly wait to tell the player who whines the most at my table that his 20 INT/18 WIS Deva and an AC that's 3 points higher than either of the defenders in my group that he's getting the nerf bat [/sarcasm].

On a plus note I am happy that his AC will no longer be 8 points higher than most of the non-defenders in my group.

(from memory - apologies for any mistakes)

10 Base
+6 (22 INT) - Yes he started with an 18 + racial here.
+4 1/2 Level (8)
+4 Leather (Enhance +2)
+4 Improved Armor of Faith
+1 2-Weapon Defense
+1 Urgrosh (Defensive)
___
30 AC (the same as a 23 AC at first level)
+1 (situational - but most every turn) Those boots that if you shift a square on your turn.

My sense is he's going to lose 3 points of AC. 2 from the lost Leather and 1 from the Urgrosh if an above posters assessment is correct about defensive not applying to the main hand end of a double weapon which incidentally gives him the exact same AC as the Paladin in my group (27).
 


Next up, Bracers of Archery + Iron Armbands? Die? Please?

While I absolutely dislike that these items take up a slot (and the staff of ruin), and was originally vehemently opposed to their use, sadly, now after playing the game for a while, I think they are a required fix. Monsters get more and more hit points at higher levels, and damage output doesn't scale quite as fast. Without these items, combats would take even longer. If I had a way of incorporating a +1 item bonus to damage/5 levels into the system for every character, I would do so, and ditch these items.

But as it stands, I don't think it likely that we will see any updates for these items.
 

I went a different route, starting with two 16s (INT and CHA, now 22 and 20 respectively), with an Eladrin. That put INT 2 points higher than my main attack stat. I teleport like a mofo and my effects get a boost, but my hit bonus suffers.

That's some substantial damage there. At 17th level I'm kicking out 2d10+2d6+d8+16 with Cursegrind using a Longsword Of Summer. Not enough DEX for Dual Implement Spellcaster. Since my primary implement is the longsword I'll be tossing a 12th level Khyber Shard of the Fiery Depths on it, for an additional +3 damage on all powers and melee basic attack (the sword does fire damage), next playing session. I like the additional damage from the sword, but I'd be just as happy with a radiant weapon. Also using Gloves of Eldritch Admixture, like you. I gave up on Called Shot. My original concept included Called Shot and Prime Punisher for +23 hit 2d8+2d6+16 damage on a melee basic attack at 17th, but I wasn't getting to use it enough.

As stated elsewhere I MC'd into Bard, for both flavour and mechanical reasons.

The Puck reference is from Shakespear's A Midsummer Night's Dream, which he stole from Celtic Mythology, which in turn got stolen by some comic book guy ;)

I wonder which of us will have our "tricks" nerfed first, in the next updates :lol:

I was tempted to go Eladrin, but in the end went half-elf. I believe I started with 15's in Con/Cha and had a +2 in each stat from the race. I teleport a few times a combat and thanks to my ring I get 1 extra range.

I like your concept with the sword, looks cool.

As for Called Shot, I'm not yet sold on it. I often forget to add the +1 to attack when I get Prime Shot, so I'm not even sure how much I get it. Its one of those circumstantial bonuses I almost always forget. I figure, take the feat for extra damage, that will help me remember it and if I don't get a lot of use out of it, drop it for something else.

I considered MCing into a Barb but took Jack of All Trades feat instead to boost the skills. That combined with some new items I recently got really boosts some of my stats. I am better in some untrained skills than some of my trained skills. Somehow, I still roll like crap in skill challenges though. :D

I'm not too sure they will change a lot for the Warlock. It seems to be about right. I could see some of the items getting nerfed a bit. I have Shadow Warlock Armor and it rocks. I highly recommend it. With the CA I usually get, my FotV pact boon, Minor gift of Foresight, etc, my guy is the most consistent hitter in the group, often in the low 30's to hit a few rounds in the fight. Even when I miss, I use Dark One's luck to get a reroll 1/day and when I reach Epic Destiny I plan to take Deadly Trickster gving me 3 more rerolls a day. I'm all about hitting. High damage is good, hitting every round is even better. Lots o' fun!
 

CHAlock + Bard multi-class + Skald's Armour + Glib Limerick = Bluff of the Gods :D

CHAlock + Bard multi-class + Skald's Armour + Call of Friendship + Tune of Merriment = Drink all night for free :D
 

CHAlock + Bard multi-class + Skald's Armour + Glib Limerick = Bluff of the Gods :D

CHAlock + Bard multi-class + Skald's Armour + Call of Friendship + Tune of Merriment = Drink all night for free :D

You may want to look at the Ioun Stone of Pefect Languages. :D
 

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