UngeheuerLich
Legend
monk double defensive weapon wielder with TWF and TWD feat. +3 AC for 2 feats 
edit: no, wrong, defensive doesn´t stack.

edit: no, wrong, defensive doesn´t stack.

Last edited:
In one home game I plan to just give people a Boon of +2 item bonus to damage at 6th (all of them, no matter which class, etc). Course, the char builder won't deal, but ah well.
While I absolutely dislike that these items take up a slot (and the staff of ruin), and was originally vehemently opposed to their use, sadly, now after playing the game for a while, I think they are a required fix. Monsters get more and more hit points at higher levels, and damage output doesn't scale quite as fast. Without these items, combats would take even longer. If I had a way of incorporating a +1 item bonus to damage/5 levels into the system for every character, I would do so, and ditch these items.
But as it stands, I don't think it likely that we will see any updates for these items.
Boring != overpowered. A lot of people miss these "boring" items that vanish quietly into the general math on your character sheet and work silenty in the background. I absolutely prefer them to all these stupid "one a time at bandcamp" stuff (even items with encounter powers are barely tolerable)Next up, Bracers of Archery + Iron Armbands? Die? Please? (I play melee weapon-wielders as often and not, and those things are the damnest most boring thing EVAR - but overshadow pretty much everything else, all the time.)
A far, far better solution would be to have these items which do MORE damage, but in more restricted situations for people like you and the small but steady contributors for people like me.A far, far better solution would be to have items which do MORE damage, but in more restricted situations.
If find these encounter power items really boring. Wow, it does something in this single round after being dormant the first 4 rounds of combat and will be dormant again for the last 3 rounds of our 8 round combat, how exciting an item it truly is (and don't even mention items with daily powers)You know, sticking to the whole "no boring +x to y magic items" design that they started with.
A far, far better solution would be to have items which do MORE damage, but in more restricted situations.
You know, sticking to the whole "no boring +x to y magic items" design that they started with.
I agree that more items that do more damage under more specific circumstances than iron armbands of power/bracers of archery would be good. However, I do think that vanilla +x to y magic items still have their place. As one or two posters have pointed out, some players do prefer to have constant bonuses.A far, far better solution would be to have items which do MORE damage, but in more restricted situations.
You know, sticking to the whole "no boring +x to y magic items" design that they started with.
I agree that more items that do more damage under more specific circumstances than iron armbands of power/bracers of archery would be good. However, I do think that vanilla +x to y magic items still have their place. As one or two posters have pointed out, some players do prefer to have constant bonuses.