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In one home game I plan to just give people a Boon of +2 item bonus to damage at 6th (all of them, no matter which class, etc). Course, the char builder won't deal, but ah well.
 

In one home game I plan to just give people a Boon of +2 item bonus to damage at 6th (all of them, no matter which class, etc). Course, the char builder won't deal, but ah well.

Yeah, I pondered something similar with +1 at 3/8/13/18/23/28. Maybe they ought to make that boon.
 

Pretending for a moment we all loved Weapon/Implement Expertise, my "damage" fix would be to have Weapon Focus and Implement Focus as feats that give +2 feat bonus to damage per tier. I think I would keep the Astral Fire style of feats around but set the damage to a fixed +2 (untyped) then.

Of course, I am a German, we like taxes.
 

While I absolutely dislike that these items take up a slot (and the staff of ruin), and was originally vehemently opposed to their use, sadly, now after playing the game for a while, I think they are a required fix. Monsters get more and more hit points at higher levels, and damage output doesn't scale quite as fast. Without these items, combats would take even longer. If I had a way of incorporating a +1 item bonus to damage/5 levels into the system for every character, I would do so, and ditch these items.

But as it stands, I don't think it likely that we will see any updates for these items.

A far, far better solution would be to have items which do MORE damage, but in more restricted situations.

You know, sticking to the whole "no boring +x to y magic items" design that they started with.
 

So if Hero of the Faith is in this update, the fix includes divine power, right?

And no change to Solar Enemy Feat??? Or Hymn of Resurgence?

That's quite surprising.
 

Next up, Bracers of Archery + Iron Armbands? Die? Please? (I play melee weapon-wielders as often and not, and those things are the damnest most boring thing EVAR - but overshadow pretty much everything else, all the time.)
Boring != overpowered. A lot of people miss these "boring" items that vanish quietly into the general math on your character sheet and work silenty in the background. I absolutely prefer them to all these stupid "one a time at bandcamp" stuff (even items with encounter powers are barely tolerable)
A far, far better solution would be to have items which do MORE damage, but in more restricted situations.
A far, far better solution would be to have these items which do MORE damage, but in more restricted situations for people like you and the small but steady contributors for people like me.
You know, sticking to the whole "no boring +x to y magic items" design that they started with.
If find these encounter power items really boring. Wow, it does something in this single round after being dormant the first 4 rounds of combat and will be dormant again for the last 3 rounds of our 8 round combat, how exciting an item it truly is (and don't even mention items with daily powers)

So they should really give you your +3 to reflex interrupt after being hit by an attack against reflex item while I quietly prefer the always +1 to reflex item
 
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A far, far better solution would be to have items which do MORE damage, but in more restricted situations.

You know, sticking to the whole "no boring +x to y magic items" design that they started with.

True, that is a better solution. I really like the "vs bloodied" items, "with combat advantage" items, etc. Wouldn't mind more of those like "if target is not damaged", "if no ally is adjacent to target", etc. Just don't give me items that do extra damage on the second day of the second month, if a Kruthik peeks its head out of a hole.
 

A far, far better solution would be to have items which do MORE damage, but in more restricted situations.

You know, sticking to the whole "no boring +x to y magic items" design that they started with.
I agree that more items that do more damage under more specific circumstances than iron armbands of power/bracers of archery would be good. However, I do think that vanilla +x to y magic items still have their place. As one or two posters have pointed out, some players do prefer to have constant bonuses.
 

I agree that more items that do more damage under more specific circumstances than iron armbands of power/bracers of archery would be good. However, I do think that vanilla +x to y magic items still have their place. As one or two posters have pointed out, some players do prefer to have constant bonuses.

Of course, due to working far more universally, and especially in passive instead of once per encounter or day roles, those items should be much less powerful than other types.

For example, you might have a +2 bonus to all damage compare to a +6 to damage against bloodied or a +18 damage on opportunity attacks.
 

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