Wha...?Of course, I am a German, we like taxes.
Bonuses on opportunity attacks, or combat challenge attacks, or when you are critted, are not very controllable conditions. So even if an item gave me +10 damage on opportunity attacks, I'm not sure if it would be enough of an attraction.
Things that can be tactically attained, such as flanking, attacking with combat advantage, attacking a marked target, attacking a target with no adjacent allies, etc, are the better conditions for such bonuses, and I'd like to see more bonuses for these controllable conditions.
Of course, due to working far more universally, and especially in passive instead of once per encounter or day roles, those items should be much less powerful than other types.
I should have written "we like complex tax systems", but that doesn't really fit, I think, and so I had to resort to lies.Wha...?
This is all wrong!
Noone in Germany likes taxes (well maybe collecting taxes is fun, but I wouldn't know about _that_). I'm already behind again with my annual tax declaration. These days I just don't seem to be able to send them in in time.
I guess, I'm hanging around in online forums too much...![]()
Exactly: if people want their iron armbands, then the iron armbands should be a lot weaker than they are. At present there is no damage dealing alternative that's anywhere near as good, and since there are lots of damage dealing alternatives, it suggests that the armbands are overpowered.
Not true.
Radiant Weapons don't stack with iron armbands and you can actually exceed iron armbands with proper feat and power selection.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.