Hrothgar Rannúlfr
Explorer
I recently ran across some interesting Death and Dying Rules by Justin Alexander that I'm thinking about adopting into my own games. I'd appreciate it if you'd read them and let me know if you think that they are solid.
I recently ran across some interesting Death and Dying Rules by Justin Alexander that I'm thinking about adopting into my own games. I'd appreciate it if you'd read them and let me know if you think that they are solid.
Might make the assassin a little less feared, actually, since the assassin's death attack would cause Constitution damage instead of outright death. Though, it would take more than a simple healing spell from a member of the local clergy to bring the assassinated king back. It would take, at least, lesser restoration, assuming the Constitution damage from the assassin's death attack is considered temporary ability score damage. If it's considered permanent ability damage, then it would take a regular restoration spell, which is harder to come by in a world where sixth level is considered "unthinkably high level." Most kings wouldn't have a clergy member standing by of high enough level to cast restoration.It is a interesting answer if you want assassin to be feared more (assuming Mr. King forgets to have a local clergy who can cast a simple healing spell... unless he was some atheist king).
Right. It makes revives easier, if the healing is quickly applied. The hit point loss of one per round for dead characters adds up fast and would quickly surpass the ability of most clerics to reverse after just a few minutes (100hp per ten minutes elapsed).Also instead of preparing revive spells: just cure them. Which makes party revives easier (plus no level loss).
Question: Should the 4d6 Constitution damage frome death effects be treated as temporary or permanent ability damage? Or, should there be two different kinds of death effects? One that causes temporary Constitution damage and another that causes permanent Constitution damage?
Thanks, Michael.Ability damage is the term for temporary debilitation, while ability drain is the term for more permanent debilitation.
If you mean that their hit point total can be so far below their death threshhold that it's impossible to heal them with the present resources, the answer is yes. That's an absolute possibility and one of the features of this set of optional rules, as I see it.Doesn't this seems a little weak. This means that by the time a character can be reached, they can sometimes have too little hit points to heal...
This part, I'm having difficulty understanding. Low level characters are already vulnerable to low level spells. And, actually, this system effectively doubles character hit points because you have your normal hit points and you have the same number of negative hit points....or, alternately, that even a low-level (0th or 1st) could easily kill them.