Advancement: x
Does this work?
Fast Healing (Ex): A tyerkow heals 2 points of damage each round so long as it has at least 1 hit point. If reduced to 0 hit points in combat, it appears to deflate into nothing but its skin, at which point it is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 2 hit points per round.
Updated.
Challenge Rating: 4? Although they have more HD, they lack the energy drain ability of vampire spawn.
Advancement: 7-12 HD (Medium); 13-18 HD (Large)?
Hmm, I had kind of liked Shade's variation, but I like what Cleon has for the skin! I don't think it needs to lose any powers while wearing a skin, though.
I think the greater # of hp makes up for the lack of energy drain. Also, I don't think CR necessarily has to do with their final disposal, just being able to "defeat" them.
The Large ones are tyerkow ogres and hill giants, clearly!![]()
Don't like the idea of them advancing to Large. Isn't the point of these things that they often masquerade as mundane living citydwellers, that'd be a bit hard if you're twice as tall as your neighbours!
The Large ones are tyerkow ogres and hill giants, clearly!![]()
Oh of course, ogres wouldn't attract any suspicion in a typical D&D village, they'd fit right in.![]()
Cleon said:Well I feel there needs to be some advantage to not wearing a skin, else they'd almost never take it off. Maybe destroying their skin is the easy way to kill them, so they remove it for safety. Or their skinless form is unrecognizable as their skin form, so they are able to persecute the locals without being identified and hunted down during the day?