• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Replacing PP powers for class powers

Trainz

Explorer
Page 28 of the PH stipulates under RETRAINING that you can't replace a PP power for a regular power, but when you reach, say, 13th level and you replace a lower level encounter power for a 13th level encounter power, can you replace the encounter power you gained with your PP at 11th level for a 13th level encounter power?

If not, what rule specifies this?

Thanks.
 

log in or register to remove this ad

Page 28 of the PH stipulates under RETRAINING that you can't replace a PP power for a regular power, but when you reach, say, 13th level and you replace a lower level encounter power for a 13th level encounter power, can you replace the encounter power you gained with your PP at 11th level for a 13th level encounter power?

If not, what rule specifies this?

Thanks.
No you can't.
phb page 27 said:
At 13th, 17th, 23rd, and 27th levels, you can
replace any encounter attack power you know from
your class
with a new one of your new level (or an
encounter attack power of a lower level, if you choose).
PP powers are not power from you class. They are powers from your PP.
 


I feared as much.

Some PP's have wicked features, but with extremely bad powers, that almost never get used in play. It's too bad.

Thanks for looking up the facts for me.

And some PP's wicked powers, but meh features. It all comes out fine in the wash.

If you want to pick and choose paragon path features, be a human for Adroit Explorer, Changling for Chameleon, or Paragon Multi-class.
 

The Reserve Maneuver feat sort of does what you're looking for, but since you can't temporarily swap a power with one that's higher level either through this feat you'd have to use a Lv7 or lower power in place of the PP power if you choose to go this route.
 

Into the Woods

Remove ads

Top