I think this is important. Ticket to Ride, D&D, and other geek games have a certain dimension to them that the rulebook can't get across.
For instance, Ticket to Ride could easily look like a dull game. It doesn't click until you really understand how everything works together. You have to see how the economy of cards, scoring, competition for limited routes, planning routes for optimal scoring, and the timing of the end game all combine. The rules don't really do that.
For instance, Ticket to Ride could easily look like a dull game.
Ok, not kidding at all... Really don't like TtR, too simple, too little interaction, and too little strategy. Carcasonne's my gateway game of choice.
And if this is what they wrote in their review, I could have completely understood where they were coming from. The reviewers, on the other hand, said the game was too complicated.
I think Clue, Monopoly, and Sorry are great games, by the way.
So you think it's the reviewers who come off looking bad? Interesting.The internet is an amazing place. I bet those "reviewers" (I use the term advisedly) in Fort Worth never expected the geek community to come down on them after writing a simple boardgame review, but that's what's happening.
Sometimes, you really shouldn't allow yourself to publish on the 'net. You'll be safer. Really.
So you think it's the reviewers who come off looking bad? Interesting.
I think the reviewers look fine and the outrage looks absurd.So you think it's the reviewers who come off looking bad? Interesting.