Critical Hit Systems for 3.5

Melkor

Explorer
Hi folks,

Can anyone point me to a product that details critical hit systems in 3.5 - such as hit locations, bleeding, damage penalties and the like.

Was such a product ever made for the 3.5 rules?

Thanks.
 

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Torn Asunder: Critical Hits is, in my opinion, your best bet. I think you can still buy the hard copy*, but I'm not entirely sure.


* New, I mean.
 

Swashbuckling Adventures has an interesting system, though I do not know if it was original to that book.

Among other things, it allows a player to have his/her character lose a limb rather than die from a failed Massive Damage save - important in a setting were Raise Dead/Resurrection are not available. I found it very handy in a Steampunk game, where prosthetic replacements were available, but resurrection was not.

The Auld Grump
 





the original "Critical Hits and Misses" tables from Dragon #39 (not 3E, it was originally for AD&D, but it works just fine). ... you can actually pick up the original magazine here (when it's available that is:o).

That's the one Paizo reprinted in the book I mentioned, and updated to 3.5 by Mike Mearls.
 



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