You know, True20 really solved all the problems in d20M. If you don't want to take a run at Savage Worlds, I'd recommend True20.
You know, I would. But if I stat out Eliot, you find out something you're not supposed to know until season 5.
Man I love Leverage!
True, but to be fair, I think WOTC was pretty unclear in its marketing as to what d20M was intended for. It wasn't built for generic modern roleplaying, but the splatbooks etc. implied it was.
Modern20 is pretyt kick-ass, btw.
Must..resist..urge..to..get..True20.In theory they don't level up a lot over the course of the show. Maybe start at 8th level, end around 10-12. Eliot does pick up some computer skills, Parker learns to fight better and how to bluff, and Hardison learns to rappel (badly).
8th level Parker in True 20 would be
Parker
Expert 8
Str +2
Dex +4
Int +1
Wis +0
Con +1
Cha -1
Background: Criminal: Burglar (from Expert's Handbook)
FEATS (2 BG, 4 starting, 7 level-ups)
Second Chance (Trigger Alarms)
Talented (Disable Device & Stealth)
Talented (Acrobatics & Athletics)
Talented (Bluff & Sleight of Hand)
Benefiit (Alternate ID's)
Firearms Training
Talented (Notice & Search)
Skill Mastery Acrobatics/ Disable Device / Stealth / Sleight of Hand
Challenge: Disable Device - Fast Task
Slow Fall
Acrobatic Bluff
Sneak Attack
Challenge: Stealth - Slip between cover
SKILLS (2 BG, 9 starting, 9sp/level)
+17 Disable Device (uses Dex as she's usually lockpicking)
+17 Stealth
**************
+17 Acrobatics
+15 Athletics
+5 Bluff
+17 Escape Artist
+3 Gather Information
+12 Knowledge (crime)
+13 Notice
+14 Search
+17 Sleight of Hand
TOUGH: +1
FORT: +3
REF: +10
WILL: +2
Combat Bonus: +6
Dodge: 20
Parry: 18
Reputation: +3
Wealth: +18
Virtue: Fearless
Vice: Greedy
or, arguably
Virtue: Crazy
Vice: Crazy
Possessions: Lockpicks, specialized climbing gear, 9mm pistol (attack +10, Damage DC 18), Alternate ID documents
Parker's bright, surprisingly strong from climbing (her 6th level Att bonus went to STR) and tough from her childhood. She concentrates during heists but is otherwise easily distracted, evening out her WIS. She's attractive, but is oblivious to the fact and is really bad with people (neg CHA)
Note that I folded Climb and Jump into Athletics because, well, all right-thinking humans do so. She started with Bluff (for pickpocketing) and Gather Information (finding fences for her loot) but then never really levelled them up. I only used Talented, not Skill Focus -- I only allow one or the other in my campaigns. Also, all these feats are from the True20 core rulebook. The Expert's Splatbook has a few more tasty treats.
In theory they don't level up a lot over the course of the show. Maybe start at 8th level, end around 10-12. Eliot does pick up some computer skills, Parker learns to fight better and how to bluff, and Hardison learns to rappel (badly).
8th level Parker in True 20 would be..

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.