Pathfinder 1E Modern Pathfinder?


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Very interesting. Could you let us know when/if the project gets going?
While I am not a fan of patronage projects, D20 Modern was one of the most interesting incarnations of d20, and so the idea does appeal to me.

That said, the changes to d20 Modern would have to be significant... I would loath to purchase access to something containing reinterpretation of exisitng material.

Is there a chance for you to share with us some basic premises? I.e. original's issues you plan to address, areas you would like to develop further or new items you want to add? Are you offering to redesign core stuff? Do you want to maintain backward compatibility?
What do you think about making the Modern more modern (i.e. bring it more up to the usability level of, for example, Savage Worlds)?

Regards,
Ruemere
 


I thought I was the only one who disliked ability score classes. ;)

Amen!

(When I want a generic template system, I don't look for it in D&D)
 

I thought I was the only one who disliked ability score classes. ;)

Amen!

(When I want a generic template system, I don't look for it in D&D)

I never quite warmed to ability score classes either, which is why I used T20 for our non-Star Wars future and modern campaigns.

Back to the original post. Yes, I'm up for the patronage project. I'll post intent over on the pathfinder forum.

Thanks,
Rich
 

I know it's a bit off-topic, however I'd like to add that ability-based classes were quite a welcome change to me. Out of hundreds 3e era unoriginal concepts in vein of "warrior, spiced with magic" or "warrior, only without armor", being able to approach character design in this way was very refreshing.

That said, I am not prejudiced. Whatever the changes, I will look forward to them provided d20 Modern is as appealing and usable as Savage Worlds.
Key selling points for me would be:
- simplicity and speed of NPC creation (FantasyCraft...)
- valid combat action options for non-combat characters
- valid non-combat action option options for combat characters
- original setting built-in - one of the greatest assets of WFRP 1st edition rulebook
- original setting - make it something else than previous "real world meets fantasy" (examples: Perdido Street Station (the novel), Ripper (Savage Worlds), Call of Cthulhu)
- addressing rules of conflict for supernatural vs progress vs otherworldly
- fewer subsystems and exceptions (automatic fire, damage reduction)

Regards,
Ruemere
 


I know it's a bit off-topic, however I'd like to add that ability-based classes were quite a welcome change to me. Out of hundreds 3e era unoriginal concepts in vein of "warrior, spiced with magic" or "warrior, only without armor", being able to approach character design in this way was very refreshing.

That said, I am not prejudiced. Whatever the changes, I will look forward to them provided d20 Modern is as appealing and usable as Savage Worlds.
Key selling points for me would be:
- simplicity and speed of NPC creation (FantasyCraft...)
- valid combat action options for non-combat characters
- valid non-combat action option options for combat characters
- original setting built-in - one of the greatest assets of WFRP 1st edition rulebook
- original setting - make it something else than previous "real world meets fantasy" (examples: Perdido Street Station (the novel), Ripper (Savage Worlds), Call of Cthulhu)
- addressing rules of conflict for supernatural vs progress vs otherworldly
- fewer subsystems and exceptions (automatic fire, damage reduction)

Regards,
Ruemere

One of the most simplest class builds I saw during early d20 was the Cthulhu d20 rule set put out by WotC. You choose to be either offensive or defensive, which gives either high BAB low saves or high saves low BAB. Then pick twelve skills to be class skills and a profession. Every level after that only deals with the offensive/defensive and skill increase. Effectively giving you only two classes that can be multiclassed plus prestige classes. Something like that for Modern would be good IMO or maybe along the lines of the True20 class system done by Green Ronin.
 


I believe so, I haven't seen it yet. (Although we will be taking a look at it.)

One thing we believe we've got going for us is that 2 of the original writers (Stan! and Owen K.C. Stephens) will be working on the project.

Hyrum.
 

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