Shifting Twilight Campaign OOC--Recruiting


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SHARK

First Post
Sorry for the delay. Stupid work...

So can you please provide any details on the other races in your world?

The below are of interest to me.

Urrgan (Wolf-People)
Saedren (Lion-People)
Half-Trolls
Minotaurs

Oh and humans get +2 to any two stats?

Greetings!

I'll post all the race information here soon, my friend. Oh, and yes, Humans get a +2 bonus to *two* different stats of the player's choice, at character generation, as well as a +10% XP bonus.

I'm strongly considering ignoring any level-limits for all non-human characters, hence the added benefits for human characters.

Semper Fidelis,

SHARK
 

Fenris

Adventurer
Awesome, let me see what I can do with Roll Lookup these.


[sblock=Character in progress]
11, 14, 17, 13, 16, 9

Human Ranger
Str 18/89
Int 13
Wis 16
Dex 11
Con 17
Cha 9

Str roll 1d100=89

Ravik Ravenswing
Level 1 Male Chaotic Good Human Ranger
Height and Weight
Ht. 6' 4", 200 lbs.

18(89) STR (+2 to Hit, +4 Damage, Enc +150, Doors 1-4, Bars/Gates 30%)
13 INT (3 Add languages)
16 WIS (+2 mental Saving Throw Bonus)
11 DEX
17 CON (+3 HP per Die, System shock 98%, Resurrection survival 97%)
9 CHA (4 henchmen)


Saving Throws
14 Paralysis, Poison
15 Petrifaction, Polymorph
16 Rod, Staff, Wand
17 Breath Weapon
17 Spells, Magic


AC 6
HP 17 (1d8=7, 1d8=4)
Fate points:6
THAC0: 20

Weapon Proficiencies
Longbow
Twohanded sword
Hand axe


Languages
Common, Giant, Orcish, one more

[sblock=Ranger Class Abilites]
Alert against Surprise: Rangers are less likely to be surprised
(only on a 1 on 1d6), and more likely to surprise others (1-3 on
1d6) than other character classes.

Damage Bonus vs humanoids: Rangers receive a bonus of
+1 damage per ranger level against evil humanoid or giantish
opponents (including such creatures as orcs, goblins, and giants,
for example). Thus, a 3rd level ranger would receive +3
damage per hit against these creatures. This damage bonus
applies only in hand-to-hand “melee” combat.

Tracking: Rangers may track other creatures, with a base 90%
chance of success in rural settings (modifi ed by the GM according
to such factors as the age of the trail, the prevailing
terrain and current weather conditions) and a base 65% chance
in urban or dungeon settings (again, modifi ed by the GM to
take account of local conditions).
[/sblock]

Gear
Starting Gold 170 gp 3d6+2=17

Scale Armor (45 gp)
Twohanded Sword (30 gp)
Longbow (60 gp)
Arrows 24 (4 gp)
Quiver (25 sp)
Hand axe (1 gp)
Backpack (2 gp)
Waterskin (1 gp)
Flint and steel (1 gp)
Heavy boots (2 gp)
Belt with pounch (1 gp)
50 ft Hemp rope (1 gp)
10 torches (1 sp)
2 wool tunics (1 sp)
Cloak ( 5 cp)
Bedroll (2 sp)


Money
19 gp 10 sp 5 cp

[/sblock]
 
Last edited:


BattleAxe

Explorer
Hey Fenris,

Am I missing something or have you made a small mistake, the numbers you posted don't seem to add up

Your initial roles add up to 80

Your starting scores add up to 87 (shouldn't they add up to 84 with the human bonus?)
 

renau1g

First Post
Here's the sheet... can you check it over? First 1e PC ever.

[sblock="Story"] WIP[/sblock]

[sblock="Description"]
WIP
[/sblock]

[sblock="Character Sheet"]
Alexia the Gray
Level 1 Female CG Human Illusionist
35 years old (age (2d8 24=35));

12 STR (Doors 1-2, Bars/Gates 4%, +10 lbs Enc)
17 DEX (-3 AC, +2 Missile to hit, +2 surprise)
12 CON (System shock 85%, Resurrection survival 85%)
17 INT (incl +2 racial bonus, 6 additional languages,
13 WIS (+0 magical attack adjustment)
14 CHA (6 henchmen, +5% loyalty, +10% reaction)
14 COM[/URL] (males w/ wisdom < 7 act as if fascinated)

Saving Throws
14 Paralysis, Poison
13 Petrifaction, Polymorph
11 Rod, Staff, Wand
15 Breath Weapon
12 Spells, Magic


AC 7
HP 1hp (1d4=1) - oh dear *gulp*
THAC0: 20 (19 for missile weapons)

Spells
1 level 1 spells memorized; 4 known


Weapon Proficiencies
Dart

Spells
random spells (1d12=10, 1d12=1) Audible Glamour, Light
My two - Colour Spray & Hypnotism

Racial Characteristics
+2 to Int & Dex & +10% xp

Languages
Common, +6 more (Elven, Dwarven, Halfling, Orcish, Gnomish, Goblin)

Gear

Weapons
Staff - Free
Darts (30) - 6gp

Armor

Clothing
Linen Robe - 3gp

Sundries
Backpack -2gp
Leather flask - 3cp
Woolen blanket - 5cp
Large belt pouch - 4sp
10 torches - 1sp
Flint and steel - 1gp
50' Hemp Rope - 1gp
15 rations - 30gp


Money
starting gold (2d4=5)x10 = 50 -43gp - 8cp - 5sp = 6gp 4sp 2cp left
[/sblock]
 
Last edited:

Fenris

Adventurer
Hey Fenris,

Am I missing something or have you made a small mistake, the numbers you posted don't seem to add up

Your initial roles add up to 80

Your starting scores add up to 87 (shouldn't they add up to 84 with the human bonus?)

yeah, I messed something up there. Not enough sleep i guess. I need to take another swipe at it. Thanks for the catch Axe.
 

Yabanjin

First Post
Here's the sheet... can you check it over? First 1e PC ever.

Looks good, except... Alejandro is a man's name. :p Nice rolls on spells! And as for hp, well... welcome to the back row! We'll be serving cake.

Remember that attack rolls with your staff will be at a whopping -5 for non-proficiency--MUs and Illusionists get the short end of the stick-swinging stick.
 

renau1g

First Post
Oh .... yeah I was meaning to change that name, I was going with a ranger first, but then saw Fenris made one as well, so changed to an alluring female illusionist.

Yeah I can't really use the staff (THACO would be like 25 with it?), but I also struggle to picture a wizard without one...
 

Fenris

Adventurer
Oh .... yeah I was meaning to change that name, I was going with a ranger first, but then saw Fenris made one as well, so changed to an alluring female illusionist.

Yeah I can't really use the staff (THACO would be like 25 with it?), but I also struggle to picture a wizard without one...


I can go another direction Renau1g if you wanted to go ranger.
 

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