Hope it is great fun for you!
RC
Thanks! The map only started as a rough sketch for me to get onto ch. 1 of the FRCG. I had disliked the 4E realms heavily until recently, and pretty much concurred with
Nitessine's brilliant if brutal dissection of the book's first chapter (still makes me laugh). But as I started to sketch the implied sandbox of that frequently reviled chapter on Loudwater, that's when I fell in love with the setting. For the first time I saw the whole
point of the book - it's a
starting point for the DM, not a definitive or fully developed version of anything. It's the antithesis of a canonical setting - and it says so, right on page 38 (using verbiage coming close to the Grey Box - Book 2, page 6: "Each Forgotten Realms campaign should be different, reflecting the personality and gaming needs of the players and the DM.").
And oh, that first chaper itself - often decried as "generic" and "un-Realmsy" - is absolutely dripping with Realms flavour. Check the book on what lies at the heart of hex
L16 on my map (FRCG page 28, entry "Dire Wood"). It's actually the dungeon that Ed Greenwood himself described at great detail in
The Temptation of Elminster - and if you read the whole tale surrounding that dungeon you've just found a
great way to tie the risen empires to the East into the Loudwater region.
Now I haven't read many FR books at all, but snippets like that (on hex L16) really set me on fire. Now I want to re-create Ed's dungeon for 4E. And so on and so on...
As a final word of caution - my map isn't entirely faithful to the original. For instance, the Vault of Xammux (hex R21) is originally drawn inside a forest. In my version it's on the slopes of a mountain range next to that forest. Whence my cheeky reference to the Spellplague in the OP. I literally shifted some of the landscape to e.g. surprise my players. I also think that the tons of roads in the original ill behove a "Points of Light" type of setting, and so I didn't paint most of them.