Hussar
Legend
That wasn't necessarily the presumption. Rather, the assumption was that the GM would have a group of players that didn't always all play together all of the time.
Thus, if Character X is on quest Y with Characters A, B, and C, and at the time the players of Characters D and E want to go with Character X's player to Dungeon J, then that player would naturally use a different character.
RC
But, this isn't what's being talked about here though. Several posters have referred to the idea that the game will be balanced because the player will be changing characters constantly. I suppose that could be because he's playing with another bunch once in a while, but the gist of people's posts has been that it is character death which maintains balance. Thus the whole sidebar on drawing cards.
But, even so, that still doesn't maintain balance in a given campaign. Multiple points of imbalance do not make for balance.
And, honestly, to me, it comes back to my basic question:
How can a system be considered designed for balance when using that system will give me unbalanced results AND the game designers recognize this fact AND the game designers do not give any guidelines on what actually constitutes a balanced game?