Bullgrit
Adventurer
Grave dangers just getting to the dungeon.
Monsterous dangers laired and wandering in the dungeon.
Unfound treasures. Found treasures being non-portable.
Grave dangers getting back home from the dungeon with the minimal loot haul.
High training costs and taxes.
One wonder how PCs in such a true, old-school game managed to actually gain levels at all.
This kind of thing sounds so much like the old, "We walked through rain and snow to school, uphill, both ways."
I'm just really glad that none of my old D&D gaming experiences were like this. I'm glad that none of my DMs were so "competent" and none of the dungeons we adventured in were as "proper" as this.
Bullgrit
Monsterous dangers laired and wandering in the dungeon.
Unfound treasures. Found treasures being non-portable.
Grave dangers getting back home from the dungeon with the minimal loot haul.
High training costs and taxes.
One wonder how PCs in such a true, old-school game managed to actually gain levels at all.
This kind of thing sounds so much like the old, "We walked through rain and snow to school, uphill, both ways."
I'm just really glad that none of my old D&D gaming experiences were like this. I'm glad that none of my DMs were so "competent" and none of the dungeons we adventured in were as "proper" as this.
Bullgrit