[Serenity RPG] Across the 'Verse - OOC.

Alright, here's the first incarnation of Lucius "Lucy" Booth.

[sblock=Lucius "Lucy" Booth]Name: Lucius Booth – “Lucy”

Age: 33
Height: 5’10”
Weight: 155
Hair: Brown
Eyes: Dark Brown
Languages English, Chinese (limited)
Heroic Level Veteran


ATTRIBUTES
Agility d10
Strength d8
Vitality d6

Alertness d8
Intelligence d8
Willpower d10

Initiative d10+d8
Endurance d6+d10
Resistance d6+d6

Life Points 16
Plot Points 6
Adv. Points 0


SKILLS
Guns d6
-Rifles d10
Heavy Weapons d6
Medical Expertise d6
-General Practice d10
-Surgery d8
Performance d6
-Impersonation d10
-Stringed Instruments d8
Planetary Vehicles d6
Survival d6


TRAITS
Talented (Minor Asset)
Military Rank (Minor Asset)
Steady Calm (Minor Asset)

Superstitious (Minor Complication)
Ugly as Sin (Minor Complication)
Things Don't Go Smooth (Major Complication)

GEAR


DESCRIPTION: Lucius is not a pretty man, by any standards. His nose appears to have broken and never set properly, his hair is thinning on top, leaving a forced-widow’s peak. But most obvious is his scar. It looks like someone gored a hole out of his cheek and then placed it back all awkward and chewed, stretched it tight and burned it on. In reality he is lucky to be alive.

During the war, fighting for the browncoats, he took an alliance bullet to the head. Sounds more impressive for his survival, but in reality, the bullet entered his open mouth and exited through the fleshy part of his cheek, ripping it out in the process, and breaking his jaw, but collateral damage is to be expected. The odds of this occurring are obviously astronomical, but such is life out here in the verse. C’est la vie, isn’t that what the frogs used to say?

Otherwise, he’s pretty plain. Kinda tall but not really. Kinda scrawny but then again not really. He actually looks like pound for pound, he can handle himself well. But as a surveyor, when would that situation come up? Never, right? Riiight.

[sblock=HISTORY]Although he fought for the browncoats, he now saw himself working as a surveying contractor for the Alliance on Liann Xin. He didn’t have any family and only modest savings.

An Excerpt from his Journal:
“As a surveyor, I was using the Kristax-4 planetary vehicle (the atmosphere is too thin for hovercraft) to seek out sites that would be suitable for potential development based on the ability of the soil to hold ground water, whether the topography is appropriate for maintaining a stable area of oxygenation. I was under strict orders to report and leave untouched any evidence of previous drug activity on the moon.

Now two discoveries have me considering my options.

One is a cave some 300 miles outside of Concord, in an area of the moon that had not yet been physically surveyed (though it had of course been observed and photographed from low orbit). This cave was cleverly disguised by a faux-stone door that would have made it all but invisible from above; it was a wonder that I saw it from ground level. Inside, I found a drug cache untouched since pre-terraforming days. In addition to some processing and packaging equipment - I think still functioning if the attached batteries were recharged - it contained a large cache of dried rivina (when processed, the leaves can be smoked to induce euphoria and mild hallucinations. It has a decent street value). Though I came across the cave some time ago, I never reported it, for insurance, I guess. I case something happens, to where I might have need of cash fast. You never know out here.

Well something happened.

The second discovery was more recent. My latest assignment took me back in the vicinity of “the cave”, to survey another plot of land. Not five miles away from the first cave, I discovered a second, but this one had apparently been found by others, who were still there. A group of plain clothed men were loading bricks of rivina and possibly other drugs into what was clearly a poorly disguised prefecture vehicle. I was noticed, and chaos ensued. I got away, and am pretty sure that no one got a good look at me. But back in the city the next day, Mike Hsieh at in admin at ITT mentioned to me that the Prefecture had served a warrant requesting the records of all surveying mapping expeditions taking place in the badlands over the previous week. Mike hasn't yet gotten around to fulfilling the request (such things usually take a few days), but will comply soon, or would in the normal course of things.

I need to get off this rock.”[/sblock][/sblock]
 
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Ok, looked through the gear lists (Serenity RPG book and Sixshooters & Spaceships) and added some useful equipment to my sheet.

Bye
Thanee
 

The Athletics thing on Lucius is my fault - I was helping Ethandrew out with the build and playing around with the skills, debating between athletic type stuff and the medical skills, then forgot to go back to assets.

Ethandrew, if you want to head more towards the combat medic thing, an appropriate asset might be Talented (rather than Athletic), or if you want to go more with a jack of all trades concept, you could keep Athlete and switch out a skill or two (maybe heavy weapons and/or or some of the medical specialties dice) for Athletics and specialties like Dodge or something else you were interested in.
 

Alright, here's the first incarnation of Lucius "Lucy" Booth.

Cool looking forward to having you on board. :cool:

I think it would be neat if we had a few garden bunks on board.

Anyone else with some thoughts on the ship?
d8 agility
d6 str
d6 vitality
d4 Alert (possibly d2)
d2 Int
d4 Willpower perhaps
 


I have Attributes, Skills & Traits all set.

I still need to do Gear, Description & History.

How does known languages work?
 

I've updated the asset to Talented. I'll stick with the combat medic motif, that plays well with his well-roundedness. So after that, I've just got gear left, and once the fireflyrpg site stops being finicky, I'll get on that.
 

That's great, both of you :)

Languages are pretty basic: by default everyone knows English and a smattering of Chinese phrases and curse words. (You could choose to be a primarily Chinese speaker, with limited English, if you wanted). If you have a story reason for wanting something else let me know, or if you want to be generally good a languages, there is the Linguist asset.


For gear, the 1500 credits everyone gets at this level is pretty generous. The easiest way to handle gear may be just to give me a list of the kinds of stuff you want and have me tell you how much it costs.

I'm ready to kick off some IC stuff for you both (and Fenris), as soon as I get the word.

Things we still need as a group:

Thondor has started off with some good ideas for the ship, which anyone can comment on/add to. I'll make some suggestions too. The ship will also need a name :)
 

As for type of ship, I think some kind of retro-fitted former troop transport would be cool (Mid-bulk). I like the fast throttle, fuel efficient and seen better days traits. Course everyone should chime in on this part :). Perhaps especially the captain and mechanic type.

Cool looking forward to having you on board. :cool:

I think it would be neat if we had a few garden bunks on board.

Anyone else with some thoughts on the ship?
d8 agility
d6 str
d6 vitality
d4 Alert (possibly d2)
d2 Int
d4 Willpower perhaps

Reposted for ease of reference.
 

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