[Serenity RPG] Across the 'Verse - OOC.


log in or register to remove this ad


When Castor McMenomy was in college, he was in a band. And it might have stopped there, but when Castor sang, he revealed the depths of his soul, and it was clear that his hurt was yours too, and perhaps it was the hurt of every man who had gone to the black. He never finished his degree, because he found better musicians, and with them his singing made him rich, for a time.

They were travelling to a gig on Persephone when the reavers struck. They took his eyes, and left him with the scars on his face, which mean you remember him because their terrible beauty which will keep his face in your memory for as long as your compassion lasts.

He doesn't talk about how he survived. Some say he sang to the reavers, and when they began to weep they turned on each other, or simply turned away, leaving him alone, sightless, on that empty shell floating in the richness of the dark.

Castor released only one song after that, The Time around Scars, and it is the last song played at every dance you've ever been to, if you've lived at all well.

It's been almost a decade since then, and Castor continues to live in the black. He always was a smart lad, and he's found that he can keep an engine running when he needs to. His voice is nowhere what it once was, but if you've been on a ship with him, his voice might be the last thing you hear before you close your eyes at night, brushing away that final tear.

***

Agility d6
Strength d4
Vitality d6
Alertness d12
Intelligence d8
Willpower d12

Blind (-4), Memorable (-2), Non-Fighting Type (-2), Overconfident (-2)
Total Recall (+4), Good Name (+4), Allure (+2), Sharp Senses: Touch (0), Sharp Senses: Hearing (0)

Skills
Athletics d6
Artistry d4
Discipline d6
- Mental Resistance d8
Influence d6
- Persuasion d8
- Seduction d8
Linguist d2
Mechanical Engineering d6
- Maintenance d8
- Repair d8
Perception d6
- Intuition d8
Performance d6
- Singing d12
Scientific Expertise d4
Technical Engineering d6

***

Never made a Serenity character before, but I'm willing to try. Castor McMenomy, reporting for duty.

KS.
 


I've updated the asset to Talented. I'll stick with the combat medic motif, that plays well with his well-roundedness.

You should note what skill/specialisation Talented applies to (it gives you a +2 step bonus with the specified specalisation of that skill).

Bye
Thanee
 

Welcome KoboldStew! Heading off to class, but I'll give Castor a more formal look when I can, and we'll get you going.

Good to have you :)
 

I suppose the "Recruiting an Engineer" sign can be taken off then. :)

Also, is Barter and Negotiation the same thing then? Because Tailspinner has both specialisations now, and if they are too similar to be seperate, those points surely could find a new home (like re-acquiring some skill with Guns).

Bye
Thanee
 

They do cover a lot of the same territory, with barter having more of a focus on straight money transactions than negotiation, which might be useful in other situations where one's own or someone else's pi gu is on the line. But, since I would probably allow someone to use one skill interchangeably with the other in a lot of cases, it might indeed be profitable to shift some points.
 

Kobold Stew, Castor looks spot on in terms of mechanics, though I'm at least as new to this system as everyone else here,and newer to it than Thanee and Thondor, so they may chime in. If you are happy with him, go ahead and post him in the rogues gallery, and we'll start you up IC.


For the three other characters' introductory story line, I'll be referencing the ship a lot. Until the players suggest and settle on a name, I'll be referring to it under a name the current /previous captain called it; y'all can re-christen it when you come into possession.

Derek, at least, has a history with the ship which I will explain a bit about. Castor can have a history with it too if you want him to, KS - whether or not it was during the same time period as Derek. (That is, Castor can have a previous relationship with Derek, the ship, or Derek and the ship - Tailspinner and Kobold Stew can let me know what they prefer on that score.)
 

Ok, here's my take on a ship...

Lucky Strike
DRAGONFLY CLASS SPACE TRANSPORT

Dimensions (LxBxH): 195 x 132 x 52 feet.
Tonnage: 3,000 tons.
Speed Class: 5 cruise/6 hard-burn.
Crew Quarters: Two double, four single cabins.
Fuel Capacity: 150 tons (800 hours).
Cargo Capacity: 600 tons.
Passenger Capacity: None, crew quarters only.
Armament: Armor 2W.
Gear: Two 20-ton shuttles.
Price: ₡ 24,210.
Agi d8, Str d6, Vit d6, Ale d4, Int d6, Wil d4; Init d8+d4; Life 10.
Healthy As A Horse (Minor Asset), Gas Guzzler (Minor Complication), Seen Better Days (Minor Complication), Slow Throttle (Minor Complication).
Aerial Transport Operations/Transport d4; Space Transport Operations/Transport d4; Perception/Search d4.
Complexity: Low. Maintenance Cost: ₡ 5,432 a year (₡ 452.67 a month).

Bye
Thanee
 
Last edited:

Remove ads

Top