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Guest 11456
Guest
Tailspinner - Is your current Character interation the one in the RG? If so I would recommend a little diversification on the skill list, otherwise you may find that your character can't do much in a lot of situations. Your sort of super-specialized as it stands.
Skills you might be interested in:
Athletics - self evident but also lets you avoid getting hit in a fight.
Some sort of combat skill even at d4 if you don't want to be that good: these include- Guns, melee weapons, heavy weapons (ship guns-if we have any,bazoka type stuff, etc), ranged weapons(bows, thrown knives, grenades, thrown anything), and unarmed combat.
Perform-lets you pretend to be someone else and then influence someone.
knowledge? maybe
Medical expertise-It would be great to have someone in the group with even a d2 of medical expertise (as its a skilled only) -even if the group later gets a 'doctor' -what if that 'doctor' is uncouncious/dying?
-edit sorry is Ethandrew still in? I just went by the RG. Oops.
Pilot or Mechanical Egineering - again we got one person aboard whose really good at this (and again they are trained only). 'sides whose gonna fly those shuttles?
(plus who wants to fly with a captain who has no idea how anything on his ship works?)
I often find new players to systems like this can tend to hyper-specialize. This often leads to boredom as most of the time there stuck sitting on their hands with nothing to due, and even when something comes along that they can do there so good at it that they always succeed. It can also make for a hard time GMing those characters.
Just some food for thought.
Thanx for the input. I had originally thought about doing something like this. The character tried a number of other things before sliding into his current role as a captain. I am currently working on my background. I took Thanee's advice and should have the PDF in the next few days. I have updated my character sheet in the RG. Please look it over and comment.