Jeff Wilder
First Post
It's been many years since I ran Hero (Champions), and I'm only getting started running M&M. My Champions game was a fairly long-running affair, and we really enjoyed the game, but ... honestly, the combats took forever.
I mean, in terms of time, running a Champions combat was about the same time commitment as running a Star Fleet Battles combat. On the other hand, M&M combats I've played in have been fast and elegant.
That may have been ameliorated in subsequent editions, I dunno. If so, of course, the basis of my choosing M&M is invalid. (It's also worth noting that way-back-when, we loved all-night combats. Now, not so much.)
BTW, I'm not making any claim that M&M is any lighter on the rules. I don't think it is. It's just much less fiddly in combat.
I mean, in terms of time, running a Champions combat was about the same time commitment as running a Star Fleet Battles combat. On the other hand, M&M combats I've played in have been fast and elegant.
That may have been ameliorated in subsequent editions, I dunno. If so, of course, the basis of my choosing M&M is invalid. (It's also worth noting that way-back-when, we loved all-night combats. Now, not so much.)
BTW, I'm not making any claim that M&M is any lighter on the rules. I don't think it is. It's just much less fiddly in combat.