Help pricing some silly Magic Items

Oryan77

Adventurer
I have a list of goofy magic items that I've either created, or found from various sources online. Would anyone mind letting me know what these items might be priced at in gp?

Amulet, of Anti-Hangovers
After consuming alcohol, will not wake up with a hangover.

Amulet, of Crying
Wearer can cry instantly whenever he wants.

Amulet, of Helmet Hair
Keeps hair combed after taking off a helmet or a hat.

Boot, of Elvenkind
A single left boot, would work normally if there was a right boot.

Boots, of Detection
Users footsteps are loud no matter what surface he is walking on.

Boots, of Wrong Direction
1x/day, grants +10 speed, but takes user in the worst direction possible.

Bow, of Tension
This shortbow folds in half when any amount of tension is put on the drawstring.

Broom, of Sweeping
Will keep a 10'x10' area clean 1x/day.

Candle, of Clean Air
Candle burns like normal, but produces no smoke.

Circlet, of Incoherency
User is unable to speak properly and everything he says comes out as incoherent babble.

Collar, of Identifying
Magical writing will appear on this leather animal collar & reveals the animals name & the name of the owner.

Cone, of Voice Amplification
Users voice will sound twice as loud as normal.

Copper Coin, of Beggar's Bane
If donated, coin will vanish and appear back in users hand after 10 minutes.

Cube, of Sweetness
1x/day can be dropped into a liquid without dissolving to give drink a sugary taste.

Figurine of Wonderous Power, Cricket
1x/day summon a cricket for 1 hr which serves & obeys owner. If slain, reverts to statue & can be used again 1 week later.

Gauntlets, of Hand Hiding
When worn, turns your hands invisible but not the gauntlets.

Girdle, of Gender Confusion
Wearer thinks his/her gender has changed, but it hasn't.

Gloves, of Shocking Touch
User will always shock himself with static electricity when touching metal.

Handkerchief, of Silent Nose Blowing
Casts the Silence spell on user while blowing his nose.

Hat, of Awakeness
This nightcap allows the user's eye lids to stay open while he is sleeping.

Hourglass, of Lateness
Sand pours for 1 hour & 5 minutes rather than 1 hour no matter how much sand is in it.

Ioun Stone, of Reversal
When placed in air with other Ioun Stones, all stones spin around head in opposite direction.

Lute, of Tuning
Lute always stays in tune.

Mask, of Censorship
User cannot speak swear words in any language.

Quill, of Grammar
Always writes with perfect grammar & spelling.

Ring, of Signet Stamping
Ring is able to stamp a small family seal made of wax, but family seal is unknown.

Ring, of Spell T.u.r.n.i.n.g.
When asked, the ring will spell the word "turning".

Ring, of Three Washes
3 charges, user & all his gear are instantly cleaned.

Robe, of Good Shape
User looks slim if he is overweight.

Robe, of Useless Items
1x/day, user can pull a useless item from one of the robes pockets.

Rock, of Weather Detection
Determines the weather by turning cold, hot, wet, dry, ect ect.

Scroll, of Blindness Removal
Removes blindness on user who reads from the scroll.

Scroll, of Melee
When rolled up, can be used as a light weapon that deals 1d2 damage.

Sickle, Croplife
Functions normally except that it does not harm plants.

Sign, of Naming
When command word is spoken, user can speak a name and it will appear engraved on this wooden sign.

Slippers, of Graceful Dancing
Feet are always graceful when dancing to music.

Stone, of 3rd Person
Person holding stone always speaks in 3rd person.

Wand, of Bubbles
Blowing into circular loop at the end of the wand produces bubbles.
 
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I have a list of goofy magic items that I've either created, or found from various sources online. Would anyone mind letting me know what these items might be priced at in gp?
Yes, I would.
Amulet, of Anti-Hangovers
After consuming alcohol, will not wake up with a hangover.
50 gp
Amulet, of Crying
Wearer can cry instantly whenever he wants.
50 gp
Amulet, of Helmet Hair
Keeps hair combed after taking off a helmet or a hat.
50 gp
Boot, of Elvenkind
A single left boot, would work normally if there was a right boot.
1,250 gp
Boots, of Detection
Users footsteps are loud no matter what surface he is walking on.
500 gp

Boots, of Wrong Direction
1x/day, grants +10 speed, but takes user in the worst direction possible.
500 gp
Bow, of Tension
This shortbow folds in half when any amount of tension is put on the drawstring.
100 gp
Broom, of Sweeping
Will keep a 10'x10' area clean 1x/day.
100 gp
Candle, of Clean Air
Candle burns like normal, but produces no smoke.
Alchemical item, 10 gp
Circlet, of Incoherency
User is unable to speak properly and everything he says comes out as incoherent babble.
500 gp
Collar, of Identifying
Magical writing will appear on this leather animal collar & reveals the animals name & the name of the owner.
100 gp
Cone, of Voice Amplification
Users voice will sound twice as loud as normal.
500 gp
Copper Coin, of Beggar's Bane
If donated, coin will vanish and appear back in users hand after 10 minutes.
50 gp
Cube, of Sweetness
1x/day can be dropped into a liquid without dissolving to give drink a sugary taste.
50 gp
Figurine of Wonderous Power, Cricket
1x/day summon a cricket for 1 hr which serves & obeys owner. If slain, reverts to statue & can be used again 1 week later.
500 gp
Gauntlets, of Hand Hiding
When worn, turns your hands invisible but not the gauntlets.
100 gp
Girdle, of Gender Confusion
Wearer thinks his/her gender has changed, but it hasn't.
100 gp
Gloves, of Shocking Touch
User will always shock himself with static electricity when touching metal.
100 gp
Handkerchief, of Silent Nose Blowing
Casts the Silence spell on user while blowing his nose.
2000 gp
Hat, of Awakeness
This nightcap allows the user's eye lids to stay open while he is sleeping.
100 gp
Hourglass, of Lateness
Sand pours for 1 hour & 5 minutes rather than 1 hour no matter how much sand is in it.
100 gp
Ioun Stone, of Reversal
When placed in air with other Ioun Stones, all stones spin around head in opposite direction.
50 gp
Lute, of Tuning
Lute always stays in tune.
50 gp
Mask, of Censorship
User cannot speak swear words in any language.
100 gp
Quill, of Grammar
Always writes with perfect grammar & spelling.
100 gp
Ring, of Signet Stamping
Ring is able to stamp a small family seal made of wax, but family seal is unknown.
This is not a magic item.
Ring, of Spell T.u.r.n.i.n.g.
When asked, the ring will spell the word "turning".
100 gp
Ring, of Three Washes
3 charges, user & all his gear are instantly cleaned.
100 gp
Robe, of Good Shape
User looks slim if he is overweight.
500 gp
Robe, of Useless Items
1x/day, user can pull a useless item from one of the robes pockets.
500 gp
Rock, of Weather Detection
Determines the weather by turning cold, hot, wet, dry, ect ect.
500 gp
Scroll, of Blindness Removal
Removes blindness on user who reads from the scroll.
Useless
Scroll, of Melee
When rolled up, can be used as a light weapon that deals 1d2 damage.
50 gp
Sickle, Croplife
Functions normally except that it does not harm plants.
50 gp
Sign, of Naming
When command word is spoken, user can speak a name and it will appear engraved on this wooden sign.
100 gp
Slippers, of Graceful Dancing
Feet are always graceful when dancing to music.
50 gp
Stone, of 3rd Person
Person holding stone always speaks in 3rd person.
50 gp
Wand, of Bubbles
Blowing into circular loop at the end of the wand produces bubbles.
50 gp
 
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Yes, I would.

Thanks man, I really appreciate it. For anyone else that happens to be looking at this thread, do these prices seem about right to you? I'm not looking for anything exact since I don't really expect players to buy any of it. But just in case they do, I'd like the price to at least seem reasonable :)

Ring, of Signet Stamping
Ring is able to stamp a small family seal made of wax, but family seal is unknown.
This is not a magic item.
Maybe the description wasn't clear, but this item requires no wax to make the seal. Basically the idea was that you just press the ring against your parchment, and it leaves a wax imprint of the seal on the paper.

Scroll, of Blindness Removal
Removes blindness on user who reads from the scroll.
Useless
I understand it is useless, but it would still 'detect' as being magic. So I'd think it would be worth something :lol:
 


Here is the last batch of items I need prices for if there is someone willing to help out :D


Anchor, Buoyant
Anchor floats on water but is still heavy as normal out of water.

Bag, of Dropping
If anything is dropped in the bag, it falls out of the bottom as if a hole was in the bottom of the bag.

Bell, Clapperless
Bell has no clapper, but when shaken, it stills makes a tinging noise.

Bracers, of Pixie Strength
Users Strength ability score changes to a 7 Strength.

Cap, of the Sea
Wearer will not get sea sick when wearing this skull cap.

Cape, of Shadow Wings
When worn, users shadow appears to have large angelic wings.

Chest, Self-Burying
When placed on loose ground such as dirt or sand, will sink 4-ft into the ground without a trace.

Cloth, Pillow
White cloth inflates & fills with feathers & can be used as a pillow.

Compass, of Detect Living
Needle will point to the nearest living creature, usually the user.

Cube, Puzzle
Twist cube sides in multiple directions to match each side with same color, but colors keep changing.

Deck, of Shuffling
Playing cards the user is holding will randomize themselves when a command word is spoken.

Dice, Speaking
Two blank 6-sided dice announce the number it landed on (50% chance the dice disagree with each other).

Figurine, of Immitating
2" tall marble figurine changes to look exactly like the user when held & the command word is spoken.

Flute, of Silence
No sound is produced from this instrument when user tries to play it.

Glass Eye, Moving
An animated object (glass eye) that looks around on it's own but sees nothing.

Gloves, of the Opposite Hand
If righted-handed, gloves make wearer left-handed and vice versa.

Goggles, of Inverted Vision
Goggles invert your vision, so you see everything upside-down.

Harp, Song
Harp only plays 1 song. Trying to play anything else causes strings to not make a sound.

Hat, of Ill Fitting
When worn, it is always a little too big and slides down the forehead and over the eyes.

Hat, of Shade
This wide brimmed hat makes it's wearer immune to sunburns but not immune to fire damage.

Hourglass, Upside-Down
Sand pours up instead of down.

Ice Cube, Never Melting
Ice cube that stays cold and never melts.

Kettle, Screaming
When boiling liquid, kettle screams with a high pitch voice when liquid is at a full boil.

Lamp, Self-Lighting
When command word is spoken, the wick lights itself on fire. Lamp still requires oil.

Mirror, Burned
Anyone looking into the mirror appears as if he had been seriously burned.

Mirror, of Reversal
The image in the mirror is reflected in the opposite direction.

Mug, of Carefullness
When this mug is filled with liquid, it cannot be spilled.

Painting, of Repainting
1x/hour this 3x3' painting erases itself and creates a new image of a different painting in existence.

Pot, Ever Watered
Simple clay pot creates the correct amount of moisture each day for plants planted within.

Potion, of Fire Giant Breath
Users breath smells like burning flesh.

Quill, of Ink
Produces it's own ink and never runs out.

Ring, Adjusting
The ring changes 3 sizes larger than needed to fit your finger.

Ring, of Protection from Rain
User will not get wet if walking in rain.

Rod, of Repair Self
When activated, the rod will repair itself of any damage.

Rope, Knotless
If tying knots in rope, the knots immediately come undone.

Spectacles, of Index
When activated and a word is spoken, any written text containing that word glows with a faint light.

Spoon, of Stiring
Stirs any pot of liquid that it is left in.

Spyglass, of Searching
User sees the view that a random person in existance is seeing while using their spyglass.
 

Anchor, Buoyant
Anchor floats on water but is still heavy as normal out of water.
500 gp
Bag, of Dropping
If anything is dropped in the bag, it falls out of the bottom as if a hole was in the bottom of the bag.
200 gp
Bell, Clapperless
Bell has no clapper, but when shaken, it stills makes a tinging noise.
200 gp
Bracers, of Pixie Strength
Users Strength ability score changes to a 7 Strength.
2000 gp (It makes you immune to Str ability drain from shadows)
Cap, of the Sea
Wearer will not get sea sick when wearing this skull cap.
500 gp
Cape, of Shadow Wings
When worn, users shadow appears to have large angelic wings.
500 gp
Chest, Self-Burying
When placed on loose ground such as dirt or sand, will sink 4-ft into the ground without a trace.
1000 gp
Cloth, Pillow
White cloth inflates & fills with feathers & can be used as a pillow.
200 gp
Compass, of Detect Living
Needle will point to the nearest living creature, usually the user.
200 gp
Cube, Puzzle
Twist cube sides in multiple directions to match each side with same color, but colors keep changing.
200 gp
Deck, of Shuffling
Playing cards the user is holding will randomize themselves when a command word is spoken.
500 gp
Dice, Speaking
Two blank 6-sided dice announce the number it landed on (50% chance the dice disagree with each other).
200 gp
Figurine, of Immitating
2" tall marble figurine changes to look exactly like the user when held & the command word is spoken.
200 gp
Flute, of Silence
No sound is produced from this instrument when user tries to play it.
You can get the same result from a broken flute.
Glass Eye, Moving
An animated object (glass eye) that looks around on it's own but sees nothing.
500 gp
Gloves, of the Opposite Hand
If righted-handed, gloves make wearer left-handed and vice versa.
Handedness does not exist in 3.5e, so this doesn't actually do anything.
Goggles, of Inverted Vision
Goggles invert your vision, so you see everything upside-down.
500 gp
Harp, Song
Harp only plays 1 song. Trying to play anything else causes strings to not make a sound.
500 gp
Hat, of Ill Fitting
When worn, it is always a little too big and slides down the forehead and over the eyes.
500 gp
Hat, of Shade
This wide brimmed hat makes it's wearer immune to sunburns but not immune to fire damage.
200 gp
Hourglass, Upside-Down
Sand pours up instead of down.
200 gp
Ice Cube, Never Melting
Ice cube that stays cold and never melts.
200 gp
Kettle, Screaming
When boiling liquid, kettle screams with a high pitch voice when liquid is at a full boil.
200 gp.
Lamp, Self-Lighting
When command word is spoken, the wick lights itself on fire. Lamp still requires oil.
500 gp
Mirror, Burned
Anyone looking into the mirror appears as if he had been seriously burned.
200 gp
Mirror, of Reversal
The image in the mirror is reflected in the opposite direction.
200 gp
Mug, of Carefullness
When this mug is filled with liquid, it cannot be spilled.
200 gp
Painting, of Repainting
1x/hour this 3x3' painting erases itself and creates a new image of a different painting in existence.
1000 gp
Pot, Ever Watered
Simple clay pot creates the correct amount of moisture each day for plants planted within.
200 gp
Potion, of Fire Giant Breath
Users breath smells like burning flesh
.
50 gp
Quill, of Ink
Produces it's own ink and never runs out.
200 gp
Ring, Adjusting
The ring changes 3 sizes larger than needed to fit your finger.
200 gp
Ring, of Protection from Rain
User will not get wet if walking in rain.
200 gp
Rod, of Repair Self
When activated, the rod will repair itself of any damage.
200 gp
Rope, Knotless
If tying knots in rope, the knots immediately come undone.
200 gp
Spectacles, of Index
When activated and a word is spoken, any written text containing that word glows with a faint light.
200 gp
Spoon, of Stiring
Stirs any pot of liquid that it is left in.
200 gp
Spyglass, of Searching
User sees the view that a random person in existance is seeing while using their spyglass.
1000 gp
 
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Not entirely. There are a very small number of ways to read things while blind (Scholar's Touch, I think), and those make this somewhat useful.

Not much, mind, but not *quite* useless.

clairvoyance will also let a blind person see. then the scroll ca be read!
 

Hey guys, I really like this thread, but I wanted to use PCGen to try to create the "real" prices for these items. I expected that most could be filed under "command-word items that used Prestidigitation" to power them. As a zero-level spell, I assumed that the "official" costs would be close to what Dandu suggested. Turn out no, not really. The cheapest you can get a zero-level item is about 900 gold, and then you can reduce it to operating 1x/day which will cut the cost down to 180 gold. That's far too much for a spoon that stirs a cooking pot by itself.

The Magic Item Compendium suggests that a DM can just wing it, which is probably close to what Dandu did, and I think he got good results. But I did still want to try to find some kind of system to match up power levels with cost, so that the cost of items could be better gauged. So I'll share with you what I posted into my private forum about this. It's just me thinking out loud, but maybe it'll help anyone who is a stickler for having a good pricing system.

Creating Commoner-Grade Magic Items, for Cheap

There is a model to follow. There are 4 low-level spells in the core rules that create permanent effects on an item. They are: arcane lock, arcane mark, continual flame, and secret page. The power levels:

  • arcane mark at level 0 = magical imprint layered onto item.
  • arcane lock & continual flame at level 2 = permanently alter state of item, adding new, useful, obvious properties to it.
  • secret page at level 3 = permanently alter state of item, adding new, useful, hidden properties to it.

In addition, Gygax's Living Fantasy has a number of rather pedestrian spells that are long-term and of use for commoners. For example, Floating Object is level 1, and causes an object weighing less than 5 pounds to float, permanently. This would be about the same concept as Arcane Lock and Continual Flame, but perhaps less useful, which explains the lower level requirement.

None of these spells give a person control of the effect -- well, not much. For example, a Continual Flame torch cannot be extinguished and then reignited upon command. It just works, continuously. The Arcane Lock allows for spellcaster bypass, though. And Gygax's 1st-level spell Animate Toy, while not permanent, lasts a long while and can take simple commands. It's conceivable that such a spell could have a permanent duration if it were increased to 2nd or 3rd level. So perhaps at those levels (2nd, 3rd), some rudimentary command could be added (for example, the start/stop of a stirring spoon). There is also a permanent spell in the Spell Compendium that bolsters this idea -- the 3rd level spell, Glowing Orb. It's like a Continual Flame spell, but the light source is under the control of the caster, and will increase or decrease in brightness upon (mental, I think) command.

So custom spells could be created that are low-level -- perhaps just 1st or 2nd, and they could be directly targeted toward creation of very minor useful items. At 2nd or 3rd level they would even be able to take very simple commands (stir, stop). In so doing, the cost of these very minor items is reduced to the mere cost of casting the spell, as listed under "Spellcasting and Services" on page 129 of the Player's Handbook. Thus, we can legitimately get the cost of these items down to 10 gp (1st level), 60 gp (2nd level) and 150 gp (3rd level). We merely need to determine where such a custom spell would fit in with the existing spells, and charge appropriately.

Sample Spell
Unseen Facet
Conjuration (Creation)
Level: Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Object touched
Effect: Repetitive motion imbued into item
Duration: Permanent
Saving Throw: Will negates (object)
Spell Resistance: No

This simply reduces the Unseen Servant spell to a single facet (command), imbues it into an item, alters the range limitation and saving throw, and extends the duration to permanent.

So for example, with a normal Unseen Servant spell, you might command an Unseen Servant to clean a dish, then stir a cauldron of soup, and then fold a towel. With Unseen Facet, you might select one of those actions to put into the item itself, and then it will do precisely that upon command. This would create a self-cleaning dish, a self-stirring ladle, or a self-folding blanket. The spell cannot do more than the Unseen Servant can do -- it has the same weight limitations and other limitations, although due to the changed range, it no longer needs to remain near the caster.

A "Will negates" saving throw was added for combat uses of this spell. An example of when this would be required would be when a wizard attempts to make a warrior's sword unsheathe itself and rise through the sky upon command. Unattended objects would typically not get a saving throw (standard exceptions, such as intelligent items, apply).
 

This kind of reminds me of the list of cantrips that was published in, I think, Polyhedron back in the AD & D days. Does anyone have a clue as to the location of this list?
 

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