jaerdaph
#UkraineStrong
What would a clockwork-zombie outbreak look like, I wonder?
Maybe this?:

I found it yesterday Googling "steampunk cylon" images.

What would a clockwork-zombie outbreak look like, I wonder?
Maybe this?:
I found it yesterday Googling "steampunk cylon" images.![]()
Perhaps the town is secretly threatened but hasn't figured it out, yet. Some of the towns clockwork devices are ticking time-bombs and haven't noticed it yet.
What would a clockwork-zombie outbreak look like, I wonder?
The more I think on this, it's turning into a horror module. I'm not sure if that's good or bad. I wonder if that says something about me?![]()
I tried to resist pimping the following EN Publishing products:
I realize of course these are all for 3.5E, but surely some ideas lurk therein.![]()
I'm thinking more in terms of regular clockworks that have been "infected" and made into zombie clockworks, really. I don't want the town to be a zombie apocalypse...at least not when the players first arrive. There may be some irregularities, but I don't want actual human-hosts for the 'zombies', just clockworks that get changed. This would allow me to introduce them at the beginning of the adventure and then make them into some horrible twisted version later. Sort of like showing up in 'Babes in Toyland' and then having it turn into something much darker that the players will have to defeat to save the town.