Couple of thoughts on your blog post:
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Lots of HP: Think of it this way: a PC can take about 3-4 hits before he gets Bloodied, and then 3-4 hits before falling. He has the ability to recover from 2-3 hits once per round, and a leader can let them recover more. And monsters take an average of 5 hits before falling (unless it's a minion, then he takes 1 and drop). That's not far from the traditional HP, and tends not to change over a character's career.
Your missing bullgrit's point entirely; allow me to explain (correct me if I'm wrong bullgrit).
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All previous editions of dnd work like this:
A 1st level pc can take about 1 hit before dieing. This hit will be preceded by little to no warning, with little to no chance of mitigating the circumstances that caused this hit to occur. (see bullgrits bdnd experiment for a play by play of this happening over and over again - a very entertaining read actually).
If a character survives the arbitrary gauntlet over the course of 5-10 weekends, the game "begins" for that character in so much as they can now enjoy some insurance and command over their own destiny.
Incorporating the not so uncommon house-rule of higher hp at first level, or just starting at 5th, is such a deviation from the tradition of dnd that it (comment withheld at bullgrit's request).
Never mind that all previous editions of dnd have incorporated popular house-rules of the older editions.
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I think the main divide is that the vast majority of people are turned off by getting arbitrarily nuked after spending a lot of time making a character - whereas the rest of us quite enjoy it.
For the record, I would be thrilled to play a bdnd/odnd game and get slaughtered - although I'd like to think I've got what it takes to "make it".