Bullgrit, I don't necessarily agree with your blog on this subject point-for-point, but on the whole, I agree with your assessment of the game.
Perhaps it was preconception at work, but the point still stands: Bullgrit (and a lot of other people) don't want D&D with combat that is more complicated and takes longer to resolve. I know I don't. If I wanted that in a fantasy game, I'd dust off my goblin horde and play WFB.
Would have loved to. Unfortunately, our DM was playing by the rules... which state that initially, magic-users get *random* spells. (AD&D 1e DMG, page 39)
-snip-
Cheers!
You don't play D&D above 7th level in 3E, then?
Was ADnD 2nd edition D&D for you?
I like trailblazers attempt to merge both versions.![]()
Yes, I do, and I don't particularly like how slow combats run. Switching to game that makes combat even more intricate and slow is hardly a selling point for me. If you like it, fine. Good for you.
And notice how I said that without implying that you have preconceived notions that have prevented you from arriving at an informed opinion?
Not the same game it used to be.
Oh, it's quite far away. At least compared to 3.x. And especially when you consider that 3-4 hits in 4E means at least 3-4 rounds, whereas in 3.x, even at low levels, 3-4 hits could easily be made in a single round, by a single monster with the claw/claw/bit/rend routine.Lots of HP: Think of it this way: a PC can take about 3-4 hits before he gets Bloodied, and then 3-4 hits before falling. He has the ability to recover from 2-3 hits once per round, and a leader can let them recover more. And monsters take an average of 5 hits before falling (unless it's a minion, then he takes 1 and drop). That's not far from the traditional HP, and tends not to change over a character's career.