Mustrum_Ridcully
Legend
If anyone is interested in the DM's own thought on the session (not necessarily the issue discussed here), this post on the WotC forums contains links to DM commentary: Robot Chicken Videos - DM commentary.
And if you can't clearly say the full name of the power by the end of the next player's turn, the effect fizzles - right?I've decided that in my future games this power will be called, "Kind Of A Purplish Image Of Flames That Outlines A Target Creature But Doesn't Generate Any Actual Heat And You Could Cast It On An Object, Like A Door, If You Really Wanted To But It Certainly Won't Melt Ice".
KOAPIOFTOATCBDGAAHAYCCIOAOLADIYRWTBICWMI for short.
In simulationist play why not have flavor text be just as important? After all, the flavor text describes what is happening.
Remember Adnd where a round was seconds in combat and minutes outside of it? Weird.
Unfortunately, when the flavor text is poorly written (Dark fire that isn't a flame? Faerie fire that isn't a flame?.......and the description of the power isn't particularly evocative....) then poor flavor becomes just as bad as an unclear or imbalanced rule.
Lan-"how much light do these flames give out anyway - can I use them to illuminate the hall?"-efan
2. I agree flavor is poorly balanced compared to rules due to the lower priority it is given. However, rules have varying degrees of quality and balance (many of the splats in 3e have very dubious rules). This has been such the case that our group no longer feels comfortable with "anything goes" rules wise or "use these certain books" or somesuch. Instead, we use common sense when examining appropriateness. I think that, while flavor is even more "imbalanced" the same approach could be taken.