I'm A Banana
Potassium-Rich
Scribble said:I think the same is true for game rules as well... The rules are the address. Get them right, and the players can muck around with whatever description works best for them (be it yours, or their own) without messing up game play.
Well, true, and this is better if the idea is to be correct.
But if the idea is to create a mental picture, saying it's the "big" house is a lot more useful than an address.
Creativity doesn't really exist without some ambiguity. It may create some confusion, but that is the price you pay for a high degree of creativity. It's why 2 + 2 = 4 isn't on display at the Louvre, and why the Mona Lisa is crap for finding out the shortest distance between two points.
Which kind of gets at the heart of a lot of recent edition dissonance (between 3e and 2e, too, though to a lesser degree). Some people want to approach D&D more like a creative process than like a mathematical one (though the math gets sprinkled on top), but others have a lot of fun with the mathematical process, and like the little bit of creativity sprinkled on top.
I don't think there'd be much argument if I said that 4e comes down on the "math" side of things pretty hard. For some groups, that's a godsend, because it reduces potential confusion. For other groups, that's a dealbreaker, because it also reduces potential creativity (which can't exist without potential confusion).