Cergorach
The Laughing One
-$30 for physical books. No more room, I even considered selling my entire physical book collection, I've come back from that (for now), but a LOT will be sold. Not to make room for more, but to make it take less space. I have have a lot in pdf of my collection and for Pathfinder/Starfinder almost everything is in pdf. I do pay for Foundry VTT modules for Paizo products, but I also have my limits for that, but I did pay $120 for the Kingmaker module (entirely digital).
The price of the Alien Archive is only $65, so $205 for all three. Or $90 if you go for the pocket versions.
Player Core is 464 pages, so quite a tome for $70, but the original was 528 pages for $60. The GM core is 264 pages and is also $70, but where every player/GM will want the Player Core, only the GM will want the GM Core, thus less demand. Alien Archive is 224 pages for $65, in line with the GM Core book. As the original book was 528, the Player+GM Core is 728 pages, 200 pages more then the first edition, so it's $60 vs $140 for ~40% more pages spread over two hardcover books. With the additional page count and adjusted for inflation, it's still ~$30 more expensive, but not as much as the OP initially made it appear.
A while back (just before D&D 5e 2024 released) there was a possibility of moving from D&D to PF2e, so I bought Player Core 1&2, GM Core, and Monster Core. $20 per pdf, $80 total, but ~1500 pages of RPG material. The D&D 5e 2024 PHB/DMG/MM have ~1150 pages of RPG material. When bought from DnD Beyond or Foundry VTT (digital), this is $30 per book or $90 for all three.
Pathfinder and Starfinder currently don't have that much of a priority for me.
That said, for digital products I already mentioned the $120 for Kingmaker (FVTT), but I also spend $320 on the Ember (FVTT) KS, while that is more then just a digital product/module, it also comes with a hardcover world book and cloth map. Depending on what it is, how much I want it, and how much disposable income I have at the time, I'm willing to spend a pretty penny on RPG product.
A bigger issue is that publishers don't publish in the electronic format I prefer. D&D 5e not in pdf or in more Foundry VTT modules (currently only 6 official FVTT modules available for D&D 5e of 50+ products). And some publishers don't offer anything for FVTT (like Shadowrun, World of Darkness, etc.).
The price of the Alien Archive is only $65, so $205 for all three. Or $90 if you go for the pocket versions.
Player Core is 464 pages, so quite a tome for $70, but the original was 528 pages for $60. The GM core is 264 pages and is also $70, but where every player/GM will want the Player Core, only the GM will want the GM Core, thus less demand. Alien Archive is 224 pages for $65, in line with the GM Core book. As the original book was 528, the Player+GM Core is 728 pages, 200 pages more then the first edition, so it's $60 vs $140 for ~40% more pages spread over two hardcover books. With the additional page count and adjusted for inflation, it's still ~$30 more expensive, but not as much as the OP initially made it appear.
A while back (just before D&D 5e 2024 released) there was a possibility of moving from D&D to PF2e, so I bought Player Core 1&2, GM Core, and Monster Core. $20 per pdf, $80 total, but ~1500 pages of RPG material. The D&D 5e 2024 PHB/DMG/MM have ~1150 pages of RPG material. When bought from DnD Beyond or Foundry VTT (digital), this is $30 per book or $90 for all three.
Pathfinder and Starfinder currently don't have that much of a priority for me.
That said, for digital products I already mentioned the $120 for Kingmaker (FVTT), but I also spend $320 on the Ember (FVTT) KS, while that is more then just a digital product/module, it also comes with a hardcover world book and cloth map. Depending on what it is, how much I want it, and how much disposable income I have at the time, I'm willing to spend a pretty penny on RPG product.
A bigger issue is that publishers don't publish in the electronic format I prefer. D&D 5e not in pdf or in more Foundry VTT modules (currently only 6 official FVTT modules available for D&D 5e of 50+ products). And some publishers don't offer anything for FVTT (like Shadowrun, World of Darkness, etc.).