Desdichado
Hero
I disagree with this premise. Most of the edition wars I looked at very much were about specifics of the rules.In this talk, I describe the game and examples of its changes to argue that the reason discussions between fans/players become so heated about edition changes is not due to quibbles about rules; rather they are tied to issues regarding creative control, the means of production over a shared narrative, and how sense is made in both the game and real worlds.
I think that your premise proposes a false dichotomy anyway... those things that you say it's about instead of rules? Those are all products of the rules.
Perhaps it's a chicken/egg scenario: does creative control come first and players demand rules that give them the creative experience to which they're accustomed? Or do the rules come first, and people react badly to rules that they don't like? I certainly saw plenty of each.
I think it comes down to simply human dislike of change, personally.
I'd be careful with that argument though. That may be true for you, but certainly for people who are on the lookout for groups, it can be materially more difficult to find players of out of print games, or even simply "obsolete" games.4e has not in any way cut into my enjoyment of the game, because it hasn't made it impossible for me to play the edition I like, or to find others who like the same edition that I do.
"The game" isn't yours, mine, or all of ours. My game belongs to me and my group. Your game belongs to you and your group. The game doesn't belong to anyone.And anyone who claims ownership of the game enough to claim that their preferred version is the right one, or anything that seeks to dismantle that inclusive spirit--well, that gets my goat.
Because the game doesn't belong to any one. Its all of ours.
I don't put a lot of trust in discussions of the "D&D community" and its relationship with the game, because fundamentally the only unit that has a significant interaction with "the game" is "the group". And on that level, each group's interaction with the game can be intensely personal, and their iteration of the game could very well be significantly "proprietary", depending on how they play it and what modifications they've made to it.
EDIT: That said, those individuals seem to have the least to lose in an edition change. If they've got a version of the game that they really like, and a group that they're already playing with, then I'm not sure why it should matter so much to them what the rest of the world is doing, and if editions come and go. Certainly that's what happened with our group; we glanced at 4e, weren't really all that interested in it (from a purely rules perspective) and said, "who cares, let's keep playing what we're already playing?" and that's exactly what we've done. Then again, I've more played the part of "bemused spectactor" rather than "edition warrior."
I think the only way you can find out what edition warriors really are thinking is to talk specifically to edition warriors, not merely observers of edition wars. Several edition warriors I've seen are, for example, RPGA players, or otherwise play with on-the-fly groups in gaming stores, rather than with more firmly established groups of pre-existing friends. So, to them, what goes on in the greater gaming environment is important, whereas to me, it's just something about which I'm academically curious.
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