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What is the most over-the-top wildest D&D campaign you've been in?

Bullgrit

Adventurer
Tell us about the most over-the-top wildest D&D campaign you've ever participated in. I'm not talking about the coolest, or most exciting -- I'm talking about the weirdest, most unbelievable, maybe even the most embarassingly crazy campaign.

To take examples from old Dragon magazine letters: AT-ATs marching across Greyhawk, pushing Thor off a high wall, Waldorf, etc.

***

I've seen a few crazy wild game sessions, but I've played in only one crazy wild extended campaign:

AD&D2, early 90s -- Our PCs started at 5th level, and eventually made it into the low 20s. In less than a year of playing, my cleric made level 23. I remember taking my war cleric, alone, (just me and the DM at the table), into the mountains to ambush hill giant war parties, just to build up xp outside our regular weekly game sessions.

Our party literally built a metropolis using magic -- repeated, daily use of wall of stone, move earth, wall of iron, etc. We quickly built up a huge population, and defended them from all kinds of crazy mighty threats.

A couple of PCs went on an adventure by themselves one time, and accidentally opened a gate to Hell. Devils started gating in and they retreated. From then on, that mountain range was literally crawling with all kinds of devils. We could kill them by the dozen.

We fought ridiculously powerful foes. In one battle, three PCs (including my own) leapt through a prismatic sphere to get at the archmage inside. We all three survived and killed the enemy.

The wizard's guild was literally on the moon above the planet. You had to have teleport without error to reach it. (We had two magic-users in our party.)

Now, this may not be that crazy to some people, but for me, it is the only time I've played "epic" levels, and the stuff going down in various battles (and outside of battles) was so far beyond anything I had ever experienced before (or since) that it boggles my mind.

Bullgrit
 

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We had a party of three dwarves (cleric, thief, fighter) and a pirate (ol' barnicle thighs to the dwarves). Rather than head up the coast and try to ferret some orcs out of a fortress as the DM planned, we headed inland and went prospecting. Hit quite a mother lode too and only had to start an avalanche on a war party of advancing orcs to defend ourselves. In the end, we intentionally limited the wealth we got out of the mine so as not to ruin the characters with too much filthy lucre.
 

Purely D&D? A world-spanning trek to collect the keys of a inter-dimensional prison with an eye toward protecting them from a competing party of adventurers. There was all kinds of crazy stuff involved (including travel to some pocket universes, lost kingdoms modeled on the works of Lewis Carroll, etc). That said, we only gained about five levels in roughly three years of play time. After that, the campaign wound down due to work/school. Now, if you want to talk supplements and other game systems, I've played in some really crazy Arduin campaigns and Tunnels & Trolls games.
 

i once ran a session entirely in klingon. took us months of planning and practice to pull off.



i also ran a small campaign based on Wind in the Willows, Watership Down, and Secret of Nimh. but that was more Gamma World then D&D.


edit: a few years (5 or 6) back i played as a guest for a friends campaign. one of his players was leaving and he wanted to give him a big sendoff with an Epic level session. i played a Blackguard. one of the guys gave each of the regulars a knife. of course, someone got cut and bled all over the table.
 
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I ran a relatively high-level 2E game that did some plane-hopping. One plane was a post-holocaust dystopia ruled by the Theocracy of the Flesh. The Theocrats used giant flesh vats to cover the land with skin and muscle tissue, and Theocrat forces fought with technorganic weapons and armor. Other hazards included flesh mites the size of ponies, oozing boils the size of lakes, and "trees" with eyes that were scrying devices used by Theocrat watchers.
 

(oh boy,i think i can win this one!-Aramax thinks quietly)
Ok the weirdest game ever is my on going 29 yr old homebrew a few examples

-The 6 pc's are a single 4th dimentional being that is represented in the world by the 6 pc's,who have a karmic conection amungst themselves-They find it difficult to become seperated(in a large city they can split up and find each other w/o making plans for where to meet)They share a sence of belonging.They have Karmic memories streching back to thier first characters.The fourth dimentional being is best thought of as a kidney or a liver of reality.,thus it is the job of GAKL(Greater Adventuring Karmic Line)to fight threats to reality.

-The Major good god is an asended 2handed holy sword named Hope

-shortest pc life,exactly 1/2 of one melee round

-Baby Slayer was a sword that had bonuses against women,children the elderly and the handicaped(ooh and the unarmed)

-Bugbears had living human babys fashoined into their armour(lost a player over this one)

-Based on the book flatland,I have a dimention where the pc's are translated into 2 dimentioal beings in a 2d landscape

-a dimention where Conan or Merlin would be only 3rd level and all magic is Tantric

- a dust mote that is inhabited ,ruled by 3rd level mus whose spells retain normal area of effect and super powered st.Thus burning hands would cover half the hemiphere and do 60 points to every thing

-Hotel California

-In R'yleh Cthulu has an 'answering machine' that records every time his name is said,you can walk in it and hear the messages.

-An insaine asylem(Arkham oF course) that is a dungeon crawl w/no monsters or traps,just sanity breaking inmates

-The Dm has a boss in the Producers a group of 3 planes walkers whose job it is to keep me on my toes,the pcs interact w/them but do not understand the relationship

-and lastly(although there is MUCH more-it has been running for 29 REAL years) the wierdest adventure- space whales crash into the home moon of the pcs.the male looks like a whale w butter fly wings,the female looks like a large saucer shaped asteroid.They were doing a mating dance and crashed.The female is in heat and causing moonquakes that will kill everybody.The pc must-ahem-harvest from the male and -ah-deliver it to the female-watch out for the space crabs!
 
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Well, first we all agreed to playing traveling religious figures from various demonimations. So, my fellow players and I participated, consensually, in sects in missionary positions. It was pretty wild.
 

My GM had a scene where the High Surf Overlord decreed that the party must survive arena surf combat in order to win his favor. He gave us one week to prepare.

So we had a training montage.

When the time came, the High Surf Overlord conjured an enormous whirlpool in his flooded, shark-filled arena, and we fought on surfboards against the reigning surf combat champions. Victory was had when our adamantine spiked warforged grappled the dual scythe-wielding leader of the other side, then jumped into the water, thrashing and drawing blood. We're not sure whether the guy drowned first or torn apart in the shark feeding frenzy.

Later in the same campaign we were abducted by aliens, but escaped and captured the UFO for ourselves. We proceeded to use the tractor beam and asteroids to bombard our enemy's stronghold from orbit, thus winning the game.
 


I got invited to a high level campaign run by a friend of a former boss. All the characters were modeled off superheroes. The barbarian had Wolverine like claws and could regenerate. The wizard had a green lantern ring. Other characters were modeled off other heroes. They would fly between planets and travel between dimensions for their adventures. It was not my type of game so I left after a session or two, but would join up when they played Talisman.

Two other wierd games.
1. In junior high, the dm had a cat named Hoodoo Kitty. At one point, the DMs adventures just got outlandish. We had one adventure where we had to rescue a cat named Hoodoo. We rescued the cat and removed the enchanted collar. The cat then sported a top hat, tuxedo and cane and danced off like the old WB frog. Another adventure was just typical juvenille crap (pun intended) as we had to fight the fart dragon, who shot streaming hot diaherrea as its breath weapon.

2. In high school, I was in a campaign modeled off the world of Xanth with cherry bombs and other pun inspired elements.
 

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