Re: neutral terms
Didn't you say you had three definitions? Why not substitute a definition?
The point of using a single word is to save myself the work of posting the same definition over and over again.
Though, I didn't see you post any definitions. I saw a post where you say it's "like" healing surges, and another where you list three things that could be construed as videogamey (a self-admitted broad, incomplete list).
That broad list
are the definitions.
Further, the list is likewise unhelpful in discerning meaning from the term. An element of arcade combat games or MMORPGs? Well, they're played by people. You can take damage. You can attack things. Doesn't seem like a useful list. Even if you said, "Elements specific to MMORPG gameplay," it wouldn't be a good list because then nothing could be videogamey (if the element is found outside of MMORPGs, it's no longer specific to MMORPGs).
First, I didn't want to put words in the mouths of everyone else who has used the term, so I didn't define any elements in particular, save the healing surges which are one of my personal sticking points.
Second, as I've pointed out before, definition beyond that point is useless. Specificity in no way further the potential for useful discussion because all you can do with that is attack someone's claim that something is videogamey...and that means you're attacking a person's personal perceptions of how the game made him feel. How in the heck is that useful and productive?
Third, an element's exclusivity or lack thereof doesn't matter. if an element is more common in a MMORPG than in a P&P RPG, then its going to be more strongly associated with the MMORPG than with RPGs, and can validly be considered a "videogamey" element.
A more neutral way of saying that 4E is videogamey is, "4E would work better as a video game."
Consider that yet another viable definition of videogamey, and you'll use 7 fewer words.
"I don't like something because it is bad" does not allow any discussion. Of course people don't like bad things. How do you discuss it except to agree? Bad things are bad.
Again- that is not what "I don't like 4Ed because it is videogamey" means.
It means "I don't like something (4Ed) because it reminds me of something else (videogames)." The sentence give you a direct comparison of 2 things, not a bald assertion of judgement.
Consider this: "I don't like Nutella because it is hazelnutty." You have the same kind of comparison. You know what 2 things are being compared. You don't know why the person dislikes hazelnuts...but does it really matter? Are you going to be able to construct a logical argument why he should like hazelnuts, or why the hazelnuttiness of Nutella shouldn't be held against it?
I don't think so.
"I don't like this game because its rules are hard to understand" makes sense. Maybe someone can help you overcome your understanding of the rules and you may eventually grow to like the game.
Its one thing to try to help someone understand rules, its entirely another to try to reason away someone's emotional response.
If the definition of videogamey is that it is a game with too simplistic rules, then when someone shows up and says "I don't like 4e, it's too videogamey" then someone can reply with "I used to dislike it for that reason as well, but I found that the more you play the game, the more depth you discover in the rules. It seems simplistic at first, but if you play it for a while, you'll see it isn't. Give it a chance, I did...and now I have a lot of fun playing it."
It gives me a general category of dislikes. It lets me know that their problem may consist of:
Dislike of cartoonish depictions of characters
Dislike of simplified game mechanics
Dislike of complicated game mechanics
Dislike of "artificial" or "unrealistic" game mechanics
Dislike of limited choices
Dislike of mechanics which remove DM fiat
Dislike of laptops and computers used at the game table
Dislike of the disconnect between fluff and crunch
Dislike of standardization and similar structure between classes
Dislike of the removal of powerful non-combat solutions to problems
Dislike of the format of powers(i.e. being listed in mechanical ways)
Dislike of the lack of fluff in the game
Dislike of the skill challenge system(reducing roleplaying to a die roll like a video game)
Dislike of the videogame like ability to PCs to heal from any amount of damage
Dislike of the books encouraging buying and selling magic items
Dislike of "wishlists" for magic items
Dislike of the ability to turn magic items into residuum and back into magic items
Dislike of player entitlement(magic items being in the PHB)
Dislike of transparent rules
Dislike of non-standardization(monsters having different rules than PCs)
Dislike of math
Dislike of balance
Dislike of marking mechanics
Again, the multiplicity of meanings is immaterial- many perfectly good words have dozens of definitions, like "
run."
All it tells me for sure is that there's something about 4e they don't like. And that they've played video games before. And that they've found something in common between the two that they didn't like about video games or felt should never have been brought over from the video games.
BINGO!
Now, ask yourself honestly, would greater specificity help the debate in any way? Look at any item on that list you provided, and think about how you'd address any one of those objections.
Now, ask yourself whether your counter to such a claim would be 1) welcome, 2) helpful, 3) likely to get the other party to change their opinion?
No, it's to find out the real reason they don't like 4e. To have a discussion with them about it.
The real reason is that "element X" reminds them somehow of videogames and they don't like that in an RPG. It is that videogameyness itself that intrinsically puts them off the game.
How does specificity help you do anything else but annoy them? You'll know precisely what element it is that pushes their button...
and then you get to push it!
Because a conversation that consists of "Blue is my least favorite color because it colorful." isn't a conversation.
As I've stated before, that's not even close to the linguistic meaning of "I dislike 4Ed because it is videogamey." There, I've compared 2 different things.
What you've stated about blue is a comparison between one thing and a property of itself. That would be like saying "I hate 4Ed because it contains characters in it."
No, it also makes me angry for showing up and calling my game names and by proxy me for playing them. As soon as I see the word "videogamey" it starts to raise my blood pressure because of the number of times I've seen the word mean "game for stupid people" or "dumbed down game" or "game meant for powergamers and not roleplayers". All of which are insulting to me personally.
And I know you are going to say "I can't help if a word bothers you". No offense, but that argument is kind of silly.
And the people who used the word that way were wrong for doing so...but they did it not just by saying it was videogamey, but rather by responding with those hurtful words when someone asked for greater specificity.
IOW, it wasn't videogamey that got you pissed off, but
the subsequent specificity that someone asked them to provide.
And now, every time you see that word, you latch on to that single definition that some clod used rather than the multitude of other definitions that have been provided since. Definitions that are critical of the game but not those who play it.
You know that word bothers people, you've been told that. Continuing to use it and hiding behind "I can't help how you react" is kind of disingenuous.
Except 1) the word is not intrinsically a personal insult- it has a single insulting definition among many that is probably used by a minority of people who've used it, and 2) despite other definitions being provided, you continue to latch on to the single personal insult, and 3) no other single word has been suggested that conveys the simple message of "I dislike those elements of 4Ed that remind me of videogames."
It's not quite the same. I have "solutions" to the game being too grindy.
And I posit that NOBODY has solutions to the game being perceived as videogamey by certain people, making the discussion of particulars pointless.
Videogamey just let's me know they've identified a relationship between 4e and video games...and that it's likely a bad relationship.
And I think that that is sufficient understanding. Delving deeper is unlikely to be productive.
(Has it been productive in this thread?)
If it's a post part way though a discussion it still is kind of a dare to people to disagree with you...
No, its simply an observation that the game has aspects that remind me of video games, and I don't like the nature of that reminder.
How are Healing Surges like a video game in a bad way that means we can take something useful from your comment and apply it to our games and game systems in the future.
Its bad in an entirely subjective and personal way. The mechanic of healing surges makes a lot of sense, but its an element that will always remind me of videogames, and I don't want that.
How can we make them non-videogamey healing surges?
Simple answer: you can't.
And if you look at your list of things that are videogamey and ask the same question, the answer is likely to be the same.
You can't make something that reminds people of videogames less videogamey unless and until that element stops appearing in popular videogames.
Its something beyond your control as a game designer or defender of the game.
Sure there is. I much prefer "unrealistic" where appropriate. Which covers about 90% of the times when "videogamey" would be used.
Balderdash!
(I always wanted to use that word.)
We're talking about a game that simulates magic and flying, fire-breathing lizards- IOW, it is by definition unrealistic. Videogamey is a far more specific term because it tells you that I don't like an element because it reminds me about something from videogames.
"Unintuitive" works well.
And again, this is far less accurate a complaint than videogamey.
That's assuming there's even a reason to show up on message boards and tell people who like a game about how much you DON'T like it in the first place.
In my case, there always is: someone asks what the assembled minds of a given website thinks of 4Ed; someone asks if WotC can do anything to change non-adopters into 4Ed buying gamers, or some such, and the genie is out of the bottle.
As yet, I've never just jumped into the 4Ed section of ENWorld and just spam-posted "4ED is videogamey!" in a dozen or so threads.
When I'm in that forum, I'm generally looking for discussions of elements of 4Ed I can use elsewhere, or for those threads in which people are asking for things they like about the game (and in those threads, I stick to the positives).
But if someone is asking for critiques, critiques I'll provide.