Pathfinder 1E Modern Pathfinder?

I liked the concept of the stat classes but there should have been more options with talents. I really don't care what you call the classes to be honest as long as there are a good amount of choices within each class.

Game Design: "e20: System Evolved" Roleplaying Game Core Rulebook — Kickstarter

It also appears another developer is jumping into the patronage "pool" with a project of his own. It will be intereting to see how things develop with both options.
 

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I liked the idea of the stat classes. I just did not like that you had to wait for an advanced class to pick up spell casting. This does not fit a world where magic is open and known by the public. This type of world more magic than a Dresden type world.
 


I did not like the ability based classes as many hve voiced here and I could also see the idea of a 'Dresdin files' feel where there are base d ad d classes, but in modern Chicago with wizards, paladins, scorcers, psionics, rogus , Vampires, werewolves, monsters and all the likes of a d and d game in modern times.
I like that idea, but I'd prefer that route to be different enough to not resemble the World of Darkness settings. That's been covered and saturated. No need for more.

I guess I'm another vote for the stat classes. I thought that was ok.
 

Just a couple of quick questions:

From the Kickstarter page:

Using the Modern SRD as our baseline, and the Pathfinder SRD as a blueprint for updates and improvements, create a streamlined, updated, complete core d20 ruleset able to support campaigns set in a wide range of post-industrial settings.

Does this mean you will be including the Arcana and Future material in the Modern SRD in your updates/improvements?

Also, will the Menaces be updated and included in the core book as well?

Thanks in advance! B-)
 


Modern Pathfinder Dataset for Hero Lab

This is a re-imaging of the MSRD for the Pathfinder Role Playing Game. The dataset can be found at:
Modern Beta - Done - Lone Wolf Development Forums

This is a beta file and is not complete yet. At the moment the only Core MSRD, (minus the advanced classes, they are coming later on), was converted over, (there are place holder files for the other settings).

A lot was changed to put into the Hero Lab Pathfinder dataset. Some of this was done due to software and programing skills limits. Some rules were changed to fit easier into the Pathfinder setting. I will go over a few to help navigate through the dataset.

Occupations are now traits. They are now assigned 2 class skills each.

Action and Reputation points are out and all Feats, Talents and/or Abilities were adjusted to fit the change.

Wealth Bonus is now a skill. All the gear and items have the original Wealth DC, but there was no real way of converting everything to gold and/or work in a Wealth roll otherwise. It’s not perfect, but close.

All classes get an AC bonus every other level.

The Base classes (the only ones in at the moment) are listed under NPC classes and all go up to 20th level with added new Talents.

Feats that are similar to a Pathfinder feat were not copied over. Just the new feats were put in.

Weapons – Are assigned either: simple, martial and/or exotic weapons.
There is no archaic weapon, and or firearm feats.

Skills – Skills were already rolled over into the Pathfinder setting were removed. Repair is rolled over into the craft skills. Treat injury was rolled over into heal, etc.

FX – same as feats, whatever was similar to a Pathfinder magic item and/or spell was not copied over. Just the new items and spells were put in.

Weapon Enhancements are under Item Powers, (like adding keen to a weapon).

There are a few Occult Languages added and are listed under Secret language.

That is all I can think of at the moment. More will be coming later on, but this is a good start for the community.

I can be reached on the Hero Lab forum under the user name: Frodie.

BTW – Thank you to everyone that helped out with this project, the Lone Wolf staff, ShadowChemosh, TCArknight, (who is doing a D20 Modern dataset for the Hero Labs D20 dataset), and many more! Thank you all for the help and ideas.
 

I've been wanting to do an update to d20 modern for a long, long time. At least 5 years. But life after college sucked up all my free time between my jobs, layoff, job hunting, moving across 3 states and girlfriend.

I however would be keeping the ability classes. The ability classes allow much greater flexibility in describing all kinds of characters and that is why I prefer them. Modern isn't just a game about killing monsters, so I don't see the benefit of combat role based classes. For that, spycraft would likely be a better fit.

My basic plan is make the game both more flexible and simpler in many ways, using a W/VP alternative and condensed pathfinder-like skill sets. The odds of me every finding the time to do this look pretty slim. :(

Split into play styles of Survival, Cinematic and Legendary:
*Survival Heroes are basically ordinary and are appropriate for "realistic" genres of horror, pulp noir and other gritty settings where combat is best avoided. Survival heroes gain no class bonus features, have dramatically less vitality and action points and gameplay generally takes place at level 1 to 10.

*Cinematic Heroes are the default play style where the characters are larger than life, but not inconceivably so. They are appropriate for action and light fantasy games where combat should not be taken lightly but death for the heroes is likely only in pitched battles. They gain everything a survival hero does plus class bonus features, more vitality, more action points and gameplay takes place at level 1 to 20.

*Legendary heroes are super human capable of feats that shatter your suspension of disbelief. This game play style is appropriate for superhero and high fantasy games where the heroes are expected to fight pitched battles against hoards and use earth shatteringly powerful abilities. They gain everything that a cinematic hero does plus either bonus wounds or vitality, a super power at every level and gameplay takes places at level 1 to 30.
 
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This is a beta file and is not yet complete . At the moment, only the Core MSRD, (minus the advanced classes, they are coming later on), were converted over, (there are place holder files for the other settings).

Some rules were changed to fit easier into the Pathfinder setting. I will go over a few to help navigate through the dataset.
• Occupations are now traits. They should all work like the MSRD now.
• Action Points are at the moment left out, (you can include them by checking the Action Point Box in the Configure Hero screen), but until I can find a work around for Action Points, all Feats, Talents and/or Abilities were adjusted to fit the change.
• Wealth and Reputation Bonus is now Skills. All the gear and items have the original Wealth DC, but there was no real way of converting everything to gold and/or work in a Wealth roll otherwise. It’s not perfect, but close. All Occupations Traits and Feats have been adjusted to give the skills a bonus when need.
• All classes get an AC bonus every other level. There is a check box in the Configure Hero screen to “add or not add” this ability.
• The Base classes (the only ones in at the moment) are listed under NPC classes and all go up to 20th level with added new Talents.
• Feats that are similar to a Pathfinder feat were not copied over. Just the new feats were put in. There is no archaic weapon, and or firearm feats. See below.
• Weapons – Are assigned either: simple, martial and/or exotic weapons. Hand guns are basically Simple Weapons and Long Arms fall into Martial Weapons. If a weapon is Exotic, is just another Exotic weapon.
• Skills – Skills were already rolled over into the Pathfinder setting were removed. Treat injury was rolled over into heal. Navigation rolled over to Survival, Knowledge: theology and philosophy was rolled over to Knowledge: Religion.
• FX – same as feats, whatever was similar to a Pathfinder magic item and/or spell was not copied over. Just the new items and spells were put in.
• Weapon Enhancements are under Item Powers, (like adding keen to a weapon).
• There are a few Occult Languages added and are listed under Secret language.
• I also add from RPGObjects – “Blood and Brains” I have the character backgrounds, feats, FX items, spells and I add two Advance classes as Archetypes for Ranger and Sorcerer. IDK if it works well or not. If not I’ll change them back.
• Anyways a lot of bug fixes from gear, weapons, feats, etc. If you find more please let me know!
That is all I can think of at the moment. More will be coming later on, but this is a good start for the community.

I can be reached on the Hero Lab forum under the user name: Frodie.

Thank you to everyone that helped out with this project, the Lone Wolf staff, ShadowChemosh, TCArknight, (who is doing a D20 Modern dataset for the Hero Labs D20 dataset), and many more! Thank you all for the help and ideas.

Download link at this time:

Lone Wolf Development Forums
 

This is a beta file and is not yet complete . At the moment, only the Core MSRD, (minus the advanced classes, they are coming later on), were converted over, (there are place holder files for the other settings).

Some rules were changed to fit easier into the Pathfinder setting. I will go over a few to help navigate through the dataset.
• Occupations are now traits. They should all work like the MSRD now.
• Action Points are at the moment left out, (you can include them by checking the Action Point Box in the Configure Hero screen), but until I can find a work around for Action Points, all Feats, Talents and/or Abilities were adjusted to fit the change.
• Wealth and Reputation Bonus is now Skills. All the gear and items have the original Wealth DC, but there was no real way of converting everything to gold and/or work in a Wealth roll otherwise. It’s not perfect, but close. All Occupations Traits and Feats have been adjusted to give the skills a bonus when need.
• All classes get an AC bonus every other level. There is a check box in the Configure Hero screen to “add or not add” this ability.
• The Base classes (the only ones in at the moment) are listed under NPC classes and all go up to 20th level with added new Talents.
• Feats that are similar to a Pathfinder feat were not copied over. Just the new feats were put in. There is no archaic weapon, and or firearm feats. See below.
• Weapons – Are assigned either: simple, martial and/or exotic weapons. Hand guns are basically Simple Weapons and Long Arms fall into Martial Weapons. If a weapon is Exotic, is just another Exotic weapon.
• Skills – Skills were already rolled over into the Pathfinder setting were removed. Treat injury was rolled over into heal. Navigation rolled over to Survival, Knowledge: theology and philosophy was rolled over to Knowledge: Religion.
• FX – same as feats, whatever was similar to a Pathfinder magic item and/or spell was not copied over. Just the new items and spells were put in.
• Weapon Enhancements are under Item Powers, (like adding keen to a weapon).
• There are a few Occult Languages added and are listed under Secret language.
• I also add from RPGObjects – “Blood and Brains” I have the character backgrounds, feats, FX items, spells and I add two Advance classes as Archetypes for Ranger and Sorcerer. IDK if it works well or not. If not I’ll change them back.
• Anyways a lot of bug fixes from gear, weapons, feats, etc. If you find more please let me know!
That is all I can think of at the moment. More will be coming later on, but this is a good start for the community.

I can be reached on the Hero Lab forum under the user name: Frodie.

Thank you to everyone that helped out with this project, the Lone Wolf staff, ShadowChemosh, TCArknight, (who is doing a D20 Modern dataset for the Hero Labs D20 dataset), and many more! Thank you all for the help and ideas.

Download link at this time:

Lone Wolf Development Forums
 

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