Vyvyan Basterd
Adventurer
I don't think it's unbalancing, I think it's a mistake because it turns the "Big 6" into the "Big 12" (or so, I haven't really counted). But that's just my personal preference. I find +this and +that items really boring. And when slots were effectively removed from the equation in later 3.5 books my players went right for the always on +stat items instead of things I considered more interesting. Since it was only a preference of mine I didn't impose my style on my players. And I see the problems or more restrictive slots in regards to certain classes. I think there was an attempt towards balance, but as others have said it wasn't that effective.
I am thinking of blowing slots away actually. My next 4E campaign will probably use inherent bonuses and artifacts only. That way everyone will have their expected bonuses and magic items will truly be rare, interesting, unique and powerful.
I am thinking of blowing slots away actually. My next 4E campaign will probably use inherent bonuses and artifacts only. That way everyone will have their expected bonuses and magic items will truly be rare, interesting, unique and powerful.