Cite what? I claim no more than what should be obvious, so if you do not see it then the problem is that you mean something different by "requires players to be entrepreneurs" than what I mean -- and so mean something different by "sandbox" than anything I have ever encountered except perhaps as a straw man.
It's obvious to you, because that's already the way you think. The fact that you think that anything that seems obvious
to you must, of necessity, be objectively obvious is a big part of the reason why I struggle to have any kind of meaningful conversation with you.
Of course, there's also the fact that:
Ariosto said:
Ariosto said:
You ask me twice in a row to cite my own original post and follow-up posts in this thread.
This is really one of those times where I regret that the rolleyes smilie was removed from the ENWorld roster, because sometimes there just aren't words.
Ariosto said:
The citations for "default mode" of D&D are chiefly the handbooks themselves, and magazine articles in which the designers discussed their game. That is a matter of historical record. It is the original context for a lot of things that some people have characterized as "bad" about the design because they want it to be a different game.
I know that you really, really want to refer back to your OD&D texts in this debate, but I don't know how to be more clear that they're completely beside the point.
D&D is just a ruleset. If there is
advice and I emphasize that it is just advice, on playstyle, who really cares? Each group uses the rules for the game that they enjoy. This thread has always been a game about
individual playstyle preferences, not something that you can find in a rulebook.
Although I do find it ironic that since the spirit of OD&D is one of "do it yourself" and fill in the blanks how you want, that you'd keep trying to refer back to the rulebooks as if they're some kind of sacred text. Way to miss the forest for the trees.
Ariosto said:
Now, of course, there are D&Ds that are different games. It may be that someone somewhere thinks that "sandbox" is the "best" approach for 4e, but I have not encountered such an opinion. Obviously, neither have I seen the view that it is "best for role-playing as a whole" -- only your claim that "the sandboxers" put it forward.
Please, show us where people are actually calling it a one-size-fits-all approach to gaming.
To a very real degree, each individual game is its own game. Even two games of OD&D with the same group of players, using the exact same characters, and the exact same subsets of rules could be dramatically different games. And yes, one could be a sandbox and one could be a railroad.
As for your last request, perhaps you're struggling with the concept of "I seem to perceive a subtext across multiple discussion across multiple venues." Of course I'm not going to give you specific links. If you don't see that same subtext, then you've already said so: move along already.