Could you give some examples of that? You seem to be replying to a bunch of people who aren't posting in this thread.
There's been a ton of them in this very thread. I don't know why you say I'm replying to people who aren't posting in this thread, I've responded directly to comments
in thread with that characterization. :shrug:
The Beginning of the End said:
In your game, OTOH, that's the point where you say, "I brought a north-south-east-west game to the table tonight. Are you going to engage it, or insist on doing your own thing to the detriment of the session and the group overall?"
Ah, no. See, I thought you were mischaracterizing my game. That is not what I say. If my players said, "Screw the crossroads, I want to teleport directly to the Abyss and pick up succubus chicks at the Abyss Bar," or whatever, assuming they do in fact have the capability to do that, then that's what we'd do.
The point is, if the players are at a crossroads and I describe four avenues, then 99 times out of 100, they're going to pick one of the avenues that I described to pursue.
You seem to be implying that for a game to be a sandbox, you not only need to have a GM willing to do whatever the players want to, but you also have to have players who purposefully make choices that not the immediately obvious ones based on the GM's descriptions.
I'll give you one thing, though, that's no longer a too-inclusive characterization of a sandbox.