What TS is quoting is the square-cube law. If an object retains its shape and you double its length (or any other one dimensional measurement), you will get 4x (2 squared) the surface area and 8x (2 cubed) the mass. Of course, objects of vastly different sizes also tends to have very different shapes and construction.
I'm aware of that- however, I'm working with the game's actual provided numbers, not reality.
The thing is, when you look at PCs you find that the race with +2 to a stat is an average of 4-6 points higher in that stat (at first level) than the race WITHOUT the +2.
The +2 is only +2, but people then pick their stats to accentuate their strengths, meaning that a racial +2 gives most of the race +more.
A racial +4 vs. a racial +2 would probably be a boost of average about +2.5-3, while a +6 vs. a +4 would be +2
Its not just the +2 in the context of races that don't get the bonus- as I've pointed out, its also the logical disconnect with other races that DO get the bonus.
A Half-Orc, Human, Genasi and Longtooth Shifter all top out in mass under 230lbs on average, and some don't even hit 200lbs. Meanwhile, the "hulking humanoid" Minotaurs (PHB3 p11), "strongly built" Dragonkind (PHB p35) and the "tall and massive" Goliaths (PHB2 p12) are not one bit stronger, despite all starting off at least at 280lbs and topping out well over 300lbs on average.
What is that 70+ lbs? Fat? Hair? In this context, the REAL bruisers are the lightweights who manage to fight far outside their weight class...
I mean- Minotaurs USED to be as strong as or stronger than some Giants, right from the get-go. Now? They're exactly as powerful as Half-Orcs and have to gain XP before they can touch that level of power.
Githzerai USED to be uncannily agile, beyond the grace of even the Elves. Now, they're no different.
(FWIW, I do think that a Str min as suggested by Dausuul would mitigate this to a certain extent...but doesn't quite solve it.)
No. His point is that his interpretation of flavor ought to dictate game mechanics. My point is that the conflict is in his head, and he can fix that conflict without touching the mechanics. "Balance" hasn't stripped away anything -- it's his own preferences for a how flavor translates into mechanics that dictate what flavor he can allow.
No, my point is that the fluff and mechanics are 1) out of synch with each other, and 2) were not so in previous editions' versions of these races, which 3) makes them a prime example of a tradeoff between balance and flavor/evocative elements, such as we have been describing.
In order to make races like Minotaurs or the "Powerfully Built" Goliaths of previous editions balanced with the other PC races, their incredibly high Str or iconic racial abilities were stripped away from them. A PC of neither race will outshine any of the other "strong" races when it comes to raw, brute strength or damage dealing. Indeed, they
cannot.
Ugh, seriously? Logical statements and scoping operations were tested on the LSAT. You ought to be better at this.
First statement: previously, for at least one character, stats were enough to specify at least one mental and/or physical capability. This is no longer the case.
Second statement: previously, not every character's capabilities could be fully specified by stats alone. This remains the case.
Don't latch on to single phrases. Read the whole damn sentence.
I did read your sentences. You gave no "at least for one character" type language qualifier. It was a simple absolute.
And the second sentence's use of "never" would eliminate the possibility of such a character's existence.
They still do. They simply are no longer the only thing which does so. You need to combine them with other things -- as listed previously -- to get the whole picture.
This is not some new thing, either. Stats alone have never been enough to fully specify every PC's physical and mental capabilities.
For the record, I'm with you 100% on that second sentence- stats only tell part of the story. They tell you about the PC's raw physical or mental potential, and nothing more. Class and other choices represent the realization of that potential...or in some cases, the rejection of it.
However, that PC's baseline stats have a contextual meaning- PC1 is "stronger than" PC2; PC3 is "more agile than" PC 4. That doesn't mean that PC1 is by necessity the better Warrior or that PC3 is the better Rogue, just that they may have a bigger upside.