Fifth Element
Legend
That's not extremely reasonable, to use MerricB's term; that's a loss leader.16 minis for $20. Bliss.
(Can one be extremely reasonable, btw?)
That's not extremely reasonable, to use MerricB's term; that's a loss leader.16 minis for $20. Bliss.
I'm not so sure about that. Harbinger starters got a second print run at some point (after Dragoneye, IIRC), and they were priced the same, despite the fact that they were preparing a price change. If it was a loss leader, how come they didn't wait for the Archfiends' price increase to re-release the starter at $22 or something?That's not extremely reasonable, to use MerricB's term; that's a loss leader.
(Can one be extremely reasonable, btw?)
"Per buyer," that's definitely true. In absolute volume, though, RPGer DDM purchasers swamped out "pure" DDMers. (IME, many, maybe most, DDMers were also RPGers.)Odd, from my readings on the WotC site, I had the impression that the DDMers were the big consumers and the acquisition by roleplayers a much smaller chunk.
In most situations like this, that might be true. In this particular situation, WotC was ramping up toward the release of 4E, and wanted the skirmish game and the RPG to use the same rules. DDM players had the first play experience with 4E's combat rules.From a business perspective, a revamping to 2.0 is likely to be a response to a decline in the product line.
Again, as a fairly hardcore DDM player, IMO the game was still healthy immediately prior to 2.0's release. It wasn't at its peak, for reasons mentioned upthread, but we were still getting tournaments together pretty easily. That changed pretty fast after DDM 2.0 was released; as far as I'm aware, there hasn't been a tournament or organized DDM league day in the Bay Area (once a hotbed of DDM hardcore players) in many months.
Constantly increasing price while decreasing quality of minis + market saturation = fail!
Good point.In most situations like this, that might be true. In this particular situation, WotC was ramping up toward the release of 4E, and wanted the skirmish game and the RPG to use the same rules.