Extra Free Action?

Aluvial

Explorer
Can anyone think of a feat that gives one extra free action per round?

This would include any 3.x source you can think of...

Related: Can you convert a move action, or 5' step into a free action?

Aluvial
 

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Trading in a standard or move action for a free one is a reasonable houserule, but not RAW.

Not sure of any feat to grant extra free actions though.
 

I may make it up and give it a prereq of Lightning Reflexes...

Not sure what to call it. I want it to give an extra action to use for any immediate, swift, or free action.
 

"Free Actions" per se have no limit other than DM discretion, and thus I don't really see how a feat for that would work. The swift/immediate actions, however could be increased.

A good baseline is Multispell, an epic feat that grants you an extra quickened spell per round (noting that quickened spells are swift actions when you implement that rule). A sub-epic feat would be rather powerful, but frankly I doubt it would be game-breaking. I agree lightning reflexes would be a good prereq, along with a mental ability score prereq for quick thinking.

Related: Can you convert a move action, or 5' step into a free action?
Meaning you give up your move in exchange for an extra swift action?
I'd say giving up a standard or move is okay. A 5 ft. step is kind of its own thing so I'd say no. (Again, free actions are DM discretion, swift/immediate are less so). Strictly RAW I don't see any of this, but it would be reasonable under most circumstances.
 

"Free Actions" per se have no limit other than DM discretion, and thus I don't really see how a feat for that would work. The swift/immediate actions, however could be increased.

This. Any actions that were called "free" actions, yet restricted to once/round (like a Quickened spell) were re-classed as swift and immediate actions. The only limit on free actions is what the DM thinks is plausible in a round. A DM, for example, might say that you can't recite a paragraph of text in a single round.

Now, if you want to get more stuff as free actions..the only thing I can think of right now is the Quick Reconniter feat in C.Adventurer. Gives you one free action listen and spot check each round. Normally, using those skills reactively IS a free action (and can be out of turn). But, used in any other way (or to retry a failed reactive spot or listen check) it is a move action. So the feat gives you an extra roll every round. Not very sexy, but hey, more free actions!
 

You know, I have spoken incorrectly about my intent.

Here is the SRD
SRD said:
New Action Types

Swift Action: A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. However, you can perform only a single swift action per turn, regardless of what other actions you take. You can take a swift action any time you would normally be allowed to take a free action. Swift actions usually involve psionics or the activation of psionic items; many characters (especially those who don’t use psionics) never have an opportunity to take a swift action.
Manifesting a quickened power is a swift action. In addition, manifesting any power with a casting time of 1 swift action is a swift action.
Manifesting a power with a manifesting time of 1 swift action does not provoke attacks of opportunity.

Immediate Action: Much like a swift action, an immediate action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. However, unlike a swift action, an immediate action can be performed at any time - even if it’s not your turn. Using an immediate action on your turn is the same as using a swift action, and counts as your swift action for that turn. You cannot use another immediate action or a swift action until after your next turn if you have used an immediate action when it is not currently your turn (effectively, using an immediate action before your turn is equivalent to using your swift action for the coming turn). You also cannot use an immediate action if you are currently flat-footed.
So I've mis-termed my intent. What I'm looking for is a feat that gives an extra swift/immediate action.

On further thought, I would not allow conversion of a 5' step... but I might a move or standard action...

Aluvial
 
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Here is the SRD So I've mis-termed my intent. What I'm looking for is a feat that gives an extra swift/immediate action.

On further thought, I would not allow conversion of a 5' step... but I might a move or standard action...

Aluvial

Generally, a swift action is more valuable than a move action -- you can't ever cast spells as a move action AFAIK -- so I'd only allow someone to use a standard action for an extra swift.

Ways to get extra swift or immediate actions...
I know of two examples from Tome of Battle. Stance of Alacrity lets you take an extra immediate action each round. You also can't get it until level 15+, sadly... Another example: Ruby Knight Vindicator, which is basically a cleric prestige class. Lets you burn Turn Undead attempts to get an extra swift action.

A Belt of Battle (MIC) gives you charges/day to spend on extra actions. One option being a standard action, which I guess you might be able to funnel into a swift action with your DM. The downside is...activating the belt itself is a swift action, so it's self-defeating. :)

EDIT: Level 8 Factotems (Dungeonscape) can spend 3 of their inspiration points on Cunning Surge, gaining an extra standard action. Again, I see no problem using a standard action for a swift/immediate.

Other thought: Gaining an extra swift/immediate action seems like something you could turn into an application of action points, if your game allows those.
 
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The alacrity (?) chain of spells from Spell Compendium allows you to borrow actions from the near-future to gain more actions.

I'd generally allow converting a standard action to a swift action, but not a move action. 5-ft steps are an integral part of a full attack action, and can't be separated out of it.
 


Generally, a swift action is more valuable than a move action -- you can't ever cast spells as a move action AFAIK -- so I'd only allow someone to use a standard action for an extra swift.
Well, I know of a single psionic power that can be used as a move action if augmented: Dimension Door, Psionic.

This is a new augmentation that was introduced in Complete Psionic, though, which might explain this oddity...
 

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