Windjammer
Adventurer
I think Mistwell is definitely on to something.
But I'd add that Clark may have figured out at one point the impossible odds of doing the 4E product he wanted to release under the GSL. I mean, just compare Goodman's output to Clark's plans. Goodman's DCCs stay extremely close to the type of product WotC produces for 4E - I'm not negating there being differences (how else to explain that people buy these modules but swear off WotC modules) but I'm saying they aren't large. Enter Peterson. Peterson wanted to re-mold 4E to fit his vision for what D&D ought to be, ought to offer, ought to deliver. Regardless of edition. If you read a post like this one (emphasis mine),
you'll see that Clark essentially wanted to re-build 4E from the ground up. This isn't idle speculation on my part - Clark really wanted to do this. Check out the "4E Classic" subforum on his website, subtitled "Discuss Necromancer's developing rules supplement designed to restore classic gameplay to 4E!".
"Classic 4E" was a failed design concept, because it became clear early on that
1. No way does the GSL accomodate this type of thing. Clark was engaging in wishful thinking informed by the glorious days of yesteryear - i.e. the OGL. The OGL was all about allowing publishers to put individual spins on the rules - e.g. cover new eras, tropes, under the d20 ruleset - the GSL is all about "play by our rules, play by them closely, or sod off!". In that light, I think the GSL's restrictive nature remains an important reason why Necromancer 4E never worked out.
2. Even if the GSL had made "Classic 4E" possible, the market would not have sustained it. On the aforementioned NG-subforum, the most frequent reactions(see also here) to Clark's product plan was along the line of either
(a) "Clark, I love WotC' 4E. If you publish your own rules system incompatible with the rules system I love and have heavily invested in, I'm not going to buy your product."
or
(b) "Ehm, sure, whatever. I only play Castles & Crusades anyway. I couldn't care less which rules version you publish your stuff for - when I see those bloated stat blocks, 3E or 4E or derivatives, my eyes just glaze over and I skip them."
In short, no one really wanted "Classic 4E" in the end. Not the fans, and not even Clark & team.
Seriously, you want to know what happened to Necromancer and why, "Classic 4E" is your answer.
And while we're at it, (a) is what broke the camel's back for Goodman Games' 4E output too. The impossibility to import GG's mechanical stuff - new feats, monsters, etc. - into the DDI means that people just don't use that material. They just don't. Which is precisely why GG has been actively looking into (supplementory rather than supplanting) alternatives for some time now.
But I'd add that Clark may have figured out at one point the impossible odds of doing the 4E product he wanted to release under the GSL. I mean, just compare Goodman's output to Clark's plans. Goodman's DCCs stay extremely close to the type of product WotC produces for 4E - I'm not negating there being differences (how else to explain that people buy these modules but swear off WotC modules) but I'm saying they aren't large. Enter Peterson. Peterson wanted to re-mold 4E to fit his vision for what D&D ought to be, ought to offer, ought to deliver. Regardless of edition. If you read a post like this one (emphasis mine),
Clark said:Imagine, if you will, 4E done right. With the spirit of AD&D still intact. That would be pretty cool. Classes powered down and actually reflecting how the classes are supposed to work. A wizard being a wizard again with a modified version of Vancian magic. Not all powers being combat powers, meaning the return of utility powers. Getting away from the grid and returning to feet. Changing a miniature game back into a roleplaying game. Restoring the classic magic items and not being afraid of buffs. Taking out the cheesy anime crap that snuck into 4E. Putting back in the goodness of AD&D. Mmmmm, wouldnt that be cool? There are some really great things about 4E, but somewhere along the way it lost its soul. Not sure how that happened. I intend to put it back in. Bill and I were talking about it today, in fact.
you'll see that Clark essentially wanted to re-build 4E from the ground up. This isn't idle speculation on my part - Clark really wanted to do this. Check out the "4E Classic" subforum on his website, subtitled "Discuss Necromancer's developing rules supplement designed to restore classic gameplay to 4E!".
"Classic 4E" was a failed design concept, because it became clear early on that
1. No way does the GSL accomodate this type of thing. Clark was engaging in wishful thinking informed by the glorious days of yesteryear - i.e. the OGL. The OGL was all about allowing publishers to put individual spins on the rules - e.g. cover new eras, tropes, under the d20 ruleset - the GSL is all about "play by our rules, play by them closely, or sod off!". In that light, I think the GSL's restrictive nature remains an important reason why Necromancer 4E never worked out.
2. Even if the GSL had made "Classic 4E" possible, the market would not have sustained it. On the aforementioned NG-subforum, the most frequent reactions(see also here) to Clark's product plan was along the line of either
(a) "Clark, I love WotC' 4E. If you publish your own rules system incompatible with the rules system I love and have heavily invested in, I'm not going to buy your product."
or
(b) "Ehm, sure, whatever. I only play Castles & Crusades anyway. I couldn't care less which rules version you publish your stuff for - when I see those bloated stat blocks, 3E or 4E or derivatives, my eyes just glaze over and I skip them."
In short, no one really wanted "Classic 4E" in the end. Not the fans, and not even Clark & team.
Seriously, you want to know what happened to Necromancer and why, "Classic 4E" is your answer.
And while we're at it, (a) is what broke the camel's back for Goodman Games' 4E output too. The impossibility to import GG's mechanical stuff - new feats, monsters, etc. - into the DDI means that people just don't use that material. They just don't. Which is precisely why GG has been actively looking into (supplementory rather than supplanting) alternatives for some time now.
Last edited: