D&D 4E Forgotten Realms 4e Changes: Good/Bad?

Felon, I guess it also comes down to what your definition of "cool" is, doesn't it? Do you (generic you here) view your character's progression as a journey, with everything having the potential to be "cool" or do you view that everything they do before "x" level (whatever level you view) is not "cool" stuff, but necessary to get to the "cool" stuff? It's the same view you see in MMOs, where some players see the entire game as doing "cool" stuff (for the most part), where others don't think the "cool" stuff happens until the mythical "end game" and that everything before that is just routine, boring stuff to be endured. I take the view that the entire game is composed of "cool" stuff at every level. From your comments here, it would appear that you are one waiting for the "end game" stuff to do anything "cool". Please correct me if I am wrong in that interpretation.

I agree that the personalities should show up at some point. It is part of the world, after all and adds to it's flavor. Just don't let it overshadow the PCs.

Hawkeye
 

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I believe Elminster had a CR of 35-9 in 3e.

I think my point is that as cool as the 3e FRCG is - and it is pretty fricken cool - it is flawed as a setting for a DND campaign with any nod to coherency.

There is a lot of great stuff going on all the time in the realms, lots of things to deal with, loads of adventure, but the NPC's do seem to get to save the world a lot and these antic's will overshadow the PC's adventures - and they will hear of these through bardish gossip.

I think the biggest problem with the setting was that the Novels and the Setting material were woven together when there should have been a clean break between the two. I finally realised why I was getting dissatisfied with my game and made that mental break.

But for a long time I did feel under pressure to keep things canon; mostly so I could use pre-published adventures and idea's without having to do too much prep. This isn't just FR's fault - I turned to FR to get help with stat/adventure prep - this was a problem I was having with 3e in general and I floundered around for maybe four years unhappy with the game, but enjoying the gaming. If that makes any sense.

From my own experience I believe the fresh start was good for FR and that the problems people were having are real. Not everyone had these problems, but there were real enough for many of us. And, maybe, subtle enough that the coolness of the setting papered over it's flaws that really stick out for me in hindsight.

<I thought I was finished ranting, obviously not :) >
 

I'd have to double check my FRCS, but I'm petty sure he wasn't near that high level. I do know he had about five levels of other classes, which are pretty useless when you are a high level wizard. All they do is bring your caster level down which is your only significant source of power. I think he got a CR bump from his Chosen of Mystra template, which, I have to admit, is a pretty cheesy template. I'll grant you that Elminster is kind of munchinky and cheesy, but he's pretty much Ed Greenwood's alter ego. He created the setting, so I guess he has a right to throw in his cheesy DMPC, even if it is somewhat distasteful to most gamers. I've seen some things in FR that, while they aren't big movers and shakers, could eat Elminster for breakfast if they chose to. He's kind of munchinky, but even he has had to be saved by others occasionally in some of the novels or short stories. To sum up this whole discussion, if a player said, "Why should we try to handle this problem? Why doesn't Elminster do it?" My response would be, "Elminster isn't here, but you are." Make the Realms your own. The high level NPC's can only interfere with your campaign if you decide to let them.
 

For one thing, the famous epic NPC's in FR are not 40th level, not even near it. A few are in the low 20's. I think Elminster is around 26. A lot aren't even epic level. PC's in their mid to upper teens, especially using lots of 3.5 splatbooks, could easily run with them. Exactly why do the PC's have to be the highest level characters on the planet to accomplish anything?
It was likely hyperbolic to rate Elminster as being 43rd level. I think he's in his thirties, and Manshoon and/or Fzoul might break into that range. What matter? The specific number isn't important to convey, just that they're not just epic, they're epic enough to dward other epic characters. Drizz't and Jarlaxle are refreshingly unepic, weighing in around 16-17th level IIRC. I guess if you obsess over killing orcs--even lots of them--it's bound to impede your progress. :)

But that whole line of thinking goes back to the notion that the NPC's have to show up to actually overshadow. Knowing that they are the current and active forces in shaping the realms means is enough to make some folks feel like they're just a squirrel trying to get a nut.

Good luck finding a campaign setting where your 1st level PC's are the baddest things in the whole world. All established campaign settings have a number of high level NPC's. The FR ones are just more well known because of the novels. Do the PC's have to be the most powerful beings on the continent to not be so "overshadowed" that they can actually do any adventuring? Do the PC's say, "Well I was going to go save that village, but since I'm first level and there's a 3rd level wizard that lives in that tower over there, I guess I'll just let him take care of it." Really, are the PC's going to be whiny crybabies because they aren't the baddest guys around, or do they suck it up and go do some adventuring?
I was kind of hoping you'd step up your game at this point in the discussion, but you are slow to absorb and quick to belittle. If people enjoy playing in FR, good for them. If they don't enjoy playing in FR, it's not their burden to not be a "whiny crybaby" and "suck it up". Find a setting that everybody's happy with.

Eberron is actually set up with the specific intention of avoiding FR's pitfaulls, placing the PC's on the path to become principal heroes of the world. The few high-level NPC's are generally locked-out of adventuring in some fashion. You don't have someone like the Symbul single-handedly holding off invasions, turning into a ball of energy and shattering entire armies. Dark Sun and Ravenloft both have plenty of territory for heroes to carve out; the people of thsoe worlds need all the help they can get. Greyhawk's arch-characters have basically done what 4e suggests that epic characters do when they hit level 30: gracefully fade into the background.

Note that last bit, because it's key. The FR epics were just incredibly active forces. That's the stark contrast between the pre-4e FR epics and those of other worlds, and Ed Stark has often gone on the record saying his preference to have Elminster be a colorful background character was thwarted by those who wanted the character to keep selling novels. He kept getting pressed into service as a quarterback when Ed thought of him more as a mascot.

To sum up this whole discussion, if a player said, "Why should we try to handle this problem? Why doesn't Elminster do it?" My response would be, "Elminster isn't here, but you are."
Right, exactly in line with my previous comments: the trick to making this work is to refrain from looking at the big picture and just focus on the task at hand. It is essentially a rejection of the question instead of an answer. Suffice to say, we are not faced with dismissing this question now because 4e's designers saw the problem with Elminster, the Seven Sisters, and the other overshadowing epics running around willy-nilly and addressed it.

Felon, I guess it also comes down to what your definition of "cool" is, doesn't it?
Indeed. To each their own.
 
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I never had pressure of running close to canon for settings. Running FR should be like running Star Wars, either you follow canon or don't. I wasn't that keen on the new FR though, imagine retconning the Battle of Yavin in Star Wars.

I know it is much easier to get into FR now that they started with a clean slate, but why couldn't they just make a new generic fantasy setting instead? If they wanted to cater to old players, old players already had their material and gamelore. If they wanted to cater to newbies, it doesn't make a difference if it was a new setting. Was it the brand name of the Forgotten Realms that made a difference?
 

Was it the brand name of the Forgotten Realms that made a difference?

It's the nature of the business mentality to usually go with the familiar. Look at movie sequels or the various iterations of Coca-cola or Pepsi. One of the reasons to use the FR name is because of it's name recognition. It's probably the reason why it was the first world book for 4e.

Hawkeye
 

I think you are missing your point. The game isn't about wondering why some higher level NPC can't save the world for you. If you are your players are so concerned about high level NPC's overshadowing the PC's maybe your playing the wrong game. Like you said, you don't need to obsess over the big picture and wonder why the major NPC's aren't doing the PC's jobs for them. Focus on the adventure at hand and enjoy it. If you can't do that, then just play another campaign setting, even make your own. Why should a campaign setting that many love be gutted in the hopes that people who didn't like it will like it now? It's a shame they trashed the Realms for 4E just because it was easier than making a new setting. They should have showed some creativity instead of taking the 'Let's nuke it from orbit, it's the only way to be sure." approach.
 

Exactly why are you guys harping on the epic level NPCs? If it's because 4e removed them so that PCs can have the world to themselves I think that's wrong. There are still epic level NPCs in the world. It wouldn't be the Forgotten Realms without them.

Let's get back to talking about the changes to the 4e edition of the Forgotten Realms. I for one couldn't stand the new campaign book. The map was horrible. There is hardly any detailed information on each area. The fact that they felt the need to push dragonborn into the mix left a bad taste in my mouth. And advancing the story line 100 years means that any campaigns based on earlier times were pretty much up the creek.

I will grant that the way they did the changes makes sense as forgotten realm stories go but instead of "Poof, this is a short description of what happened.", I want to see a series of novels set during the changes. That way GMs and players both can get a grip on the new world. As is, we are only getting a name.
 
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Exactly why are you guys harping on the epic level NPCs? If it's because 4e removed them so that PCs can have the world to themselves I think that's wrong. There are still epic level NPCs in the world. It wouldn't be the Forgotten Realms without them.

Let's get back to talking about the changes to the 4e edition of the Forgotten Realms. I for one couldn't stand the new campaign book. The map was horrible. There is hardly any detailed information on each area. The fact that they felt the need to push dragonborn into the mix left a bad taste in my mouth. And advancing the story line 100 years means that any campaigns based on earlier times were pretty much up the creek.

I will grant that the way they did the changes makes sense as forgotten realm stories go but instead of "Poof, this is a short description of what happened.", I want to see a series of novels set during the changes. That way GMs and players both can get a grip on the new world. As is, we are only get a name.

This. The campaign world is mostly meh now. I wlll probably go back to an earlier version and timeline, possibly 1E or 2E for my next 4E FR campaign.
 


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