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What are you favorite/least favorite Dungeon Adventures


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4E:

Favourite: Monument of the Ancients. Great maps. Interesting NPCs. Skill challenges that work. Lots of room to develop it further. Brilliant and soon to be the centrepiece of my next campaign.

Least Favourite: Scales of War adventure path (I just loathe this pseudo-AP so much I will just throw it all in together as a single choice despite there being quite a few good encounters and even whole adventures in there. It's just not an Adventure Path.)

3.xE

Favourite: Raiders of Galath's Roost. One of my favourite campaign starts ever and one I enjoy reusing. It also has great maps.

Least Favourite: I have obviously erased it from my memory.
 

Halls of Beol-Dur (Dragon#41) by Dave Luther et al: One of the all-time classic dungeon crawls of the first edition era. This one has it all. This is the essence of 1st edition.

Seeking Bloodsilver
(Dungeon #59) by Chris Perkins: Great map to a fortress located in the shadow plane and a solid adventure. I've reused this map a few times and I never tire of it.

Raiders of Galath's Roost
(Dungeon #87) by Skip Williams: Skip's writing is awfully dry in many of his adventures - but his crunch and design is bang on. The map is great and this one plays much better than it reads.

Mad God's Key (Dungeon #114) by Jason Buhlman: Jason Buhlman's first published adventure. Several years later, I'm playing Pathfinder. Well done Jason.

The Whispering Cairn (Dungeon #124) by Erik Mona: This intro into the Age of Worms was an awesome romp. Just the right amount of dungeon crawl, broken up by matters outside of the dungeon -- and then back in -- at just the right time. A clinic in proper adventure pacing.

The Three Faces of Evil
(Dungeon #125) by Mike Mearls: This second installment in the Age of Worms was extremely memorable. Great fun.

There are no "least favorities". There are several hundred adventures in my *almost* complete Dungeon collection I have not run. I'm sure out of those -- there are some extremely iffy adventures. I'm also just as sure that there are probably a few that I have not ever played -- and have not read in a decade -- that probably deserve to be in the above list. Some day? I'll find them and revise my list. :)

That's the beauty of Dungeon Magazine. It's a gift that keeps on giving for years and years to come.

God, I miss it.
 
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Best:
Tallow's Deep #18
Thiondar's Legacy #30
Ex Libris #29

I'll have a couple more to add after I remember the actual titles.
 


I will second Chimes at Midnight. I have run a handful of Dungeon adventures and read all of the 3.X ones and it is the only one that left a lasting impression on my campaign.
I built two campaigns with foreshadowing to Chimes, and both died before I got there. :(
 

I haven't actually run that many Dungeon Magazine adventures, despite having all of the issues from Issue #85 - Issue #150 as well as a couple before those.

Out of the ones I have run "The Stink" (#105) fit really well into my Freeport campaign and ran pretty smoothly.

I also had fun with one of the "Challenge of Champions" adventures (I can't remember which one I ran).

Out of the ones I read "Mad God's Key" was one adventure that made me want to run it as soon as I finished reading it. I still haven't put a group through the adventure yet but I will one day. The adventure where the PC's are gladiators (issue #90-something from memory) and fight in an arena also was a lot of fun to read and made me want to run it.

Olaf the Stout
 

I've had good success and enjoy using Pandemonium in the Veins (#96). It involves the PCs going undercover as gladiators to discover why so many of the combatants are dying.

All the Maure Castle adventures (#112, #124, #139) read very well, though I haven't run all of them.

Tomb of Aknar Ratalla (#119) starts off kind of bland, but the titular object itself could have an entire campaign woven around it.

I also have to give a shout out to The Chasm Bridge which was in the first issue of Dungeon I ever read. (Can't remember the number.) Seems like an OK adventure, though I haven't run it.
 

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