Yada-yada-yada.
It is everyone at the table's job to help enable everyone else at the table to have fun. That's why it is a game, right? So is it the GM's job? Yes.
Is it the player's job as well? Yes.
I'd like to see George Costanza as a GM. It sure wouldn't be his job to make sure people have fun.
I don't think so.Nope. That's exactly what it is.
It sounds profound, so people can stroke their chins and nod thoughtfully (and repost it on message boards). But really, it's just setting up and knocking down a strawman.
-O
Like I said - it's a shorthand. I don't know if it sounds particularly profound. But yes, by definition, this shorthand is a simplistic one-liner.I don't think so.
If anything, I would consider the notion that the "GM should make sure everyone has fun" as a statement that looks profound, but really isn't. What you can do as a GM is create the environment in which people may have fun, but there is a responsibility of the players to answer the GM's invitation with participation, proactive behavior, that makes them appreciate the game all the more.
You're calling "the GM makes sure everyone has fun" a shorthand on which the OP builds a strawman.Like I said - it's a shorthand. I don't know if it sounds particularly profound. But yes, by definition, this shorthand is a simplistic one-liner.
The blog response you posted amounts to turning that shorthand into a strawman, and then knocking it down. It accomplishes nothing, because I don't think anyone using that shorthand really believes what he's arguing against.
-O
Yes, they're saying that in a cooperative game, it is everyone's job (to some degree) to make the game fun for everyone. The DM is generally assigned the greater part of the responsibility, since he has more responsibility in running the game in all respects.The thread asking "but then... what's the PLAYERS' job?" is swarmed by answers that "the players should make sure everyone else has fun", or "that the GM has fun", and so on, so forth.
I think it's worth pointing out from time to time, because a lot of GMs get caught up in the work of GMing and forget it, honestly. They don't even look for cues for how much fun their players are having, they don't pay attention to what kinds of games people are enjoying, and which parts of the game are the most successful, etc.I look at it from this perspective: why is it especially important for the DM to ensure that people have fun?