Raven Crowking
First Post
I've never seen this actually happen. It sounds like a theory in search of practice.
I've never seen it happen, either.
But I've read threads saying it happened here on EN World.
RC
I've never seen this actually happen. It sounds like a theory in search of practice.
This is a good point. It's very easy to spoil the players' fun if the DM forgets that the players are there to have fun (however it is that they have fun). And I too have seen it happen too frequently.It's much easier for me to imagine bad habits being formed by assuming that it's not the GM's responsibility. And those are ones that I've actually seen. Fairly commonly, I'm afraid.
Thing is, it's not an either/or type of situation, here. Building an argument to say "EITHER we use the shorthand, OR the game's going to Hell because the players' fun is spoiled!" looks like a strawman to me, because I never implied such a thing. As a matter of fact, I said exactly the reverse: that I agree with the spirit of the one-liner, but not with the fact it is a one-liner.This is a good point. It's very easy to spoil the players' fun if the DM forgets that the players are there to have fun (however it is that they have fun). And I too have seen it happen too frequently.
Nod. Can't use the search feature on this board. That is not unheard of, however.But I've read threads saying it happened here on EN World.
RC
Sorry: I must have missed the question the first time around!Again: are you A. Macris? You seem to be switching over time in this thread from having just posted a link to an idea you saw on a blog somewhere to actually defending it in the context of an author.
It's not like suddenly, if you don't use the shorthand "the GM must make sure everyone has fun", you'll suddenly forget as GM that indeed your responsibility is to ensure that everyone has opportunities to enjoy the game to the fullest.
Nod. Can't use the search feature on this board. That is not unheard of, however.
They "often" do this? Really?Secondly, and perhaps more critically, DMs often have so many objectives for their games that they lose sight of the fact that "fun" should be one of the more important ones, if not the most important one.
Holy false equivalencies, FireLance!All too often, DMs excuse the unfun events in their game with simple, trite, cop-outs such as "That's how the dice came up," or "That's how the NPC would have reacted," or "That's what would have logically happened." To me, that's like a player saying, "I was just roleplaying my character."
Yes, even if you're running a status quo setting.You're the DM. Unless you're running a sandbox game (and in some cases, even if you're running a sandbox game) . . .
On this I (mostly) agree.. . . you control the setup of the world, what's happening in the world, the nature of the challenges that the players face, the characters of the enemies and allies they interact with, and the rewards and consequences of success and failure. You shouldn't have to sacrifice logic or consistency for fun because you should always be able to set up events in the game to unfold logically and consistently in a way that would be fun for the players even if their characters fail.
Agreed.And if you mess up, and you will, unless you're some kind of DMing prodigy, you should feel bad. Don't try to hide behind your excuses, learn from your mistakes, try not to repeat them, and become a better DM for your players.
Is it possible for a GM to take the advice too far?
You say that as if they were mutually exclusive!Many many hours of writing have gone into these - so either some folks around here think the potential problem is real, or they like hearing themselves talk a lot.