Aberzanzorax
Hero
Not enough information.
Who are they surrendering to? What are the consequences of surrender? Are they surrenduring to, e.g. a vampire necromancer or an order of paladins? How will they be treated if they surrender?
My players would have expectations such as these.
Knowing nothing, absolutely nothing, about the ramifications of surrender or death (e.g. nameless unknown uberpowerful force surrounds them in an antimagic field) I suppose they'd surrender. But that'd be metagaming as it'd be a clear "plot point" (and railroading) that they MUST lose to continue with the plot. If they brought this event on themseles, I suspect they'd know a great deal more.
Who are they surrendering to? What are the consequences of surrender? Are they surrenduring to, e.g. a vampire necromancer or an order of paladins? How will they be treated if they surrender?
My players would have expectations such as these.
Knowing nothing, absolutely nothing, about the ramifications of surrender or death (e.g. nameless unknown uberpowerful force surrounds them in an antimagic field) I suppose they'd surrender. But that'd be metagaming as it'd be a clear "plot point" (and railroading) that they MUST lose to continue with the plot. If they brought this event on themseles, I suspect they'd know a great deal more.