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First Post
It just struck me that for supposedly being a "points of light" setting, 4E doesn't really have any rules for "classic" wilderness exploration. I'm thinking of hex maps, terrain types, and random encounter and monster tables, with some hexes having predefined encounters.
I have run wilderness exploration in 4E, but it pretty abstract. I never used a hex and the players never saw one. There was a sketch of a map I had of the area. I used the skill challenge framework to set up encounters, encounters were predefined by me (failures resulted in getting lost or combat encounters that interrupted extended rests). I think it worked very well.
Have you run or played in a wilderness adventure with 4E? How did you do it? Was it fun? Would you consider it a success?
I have run wilderness exploration in 4E, but it pretty abstract. I never used a hex and the players never saw one. There was a sketch of a map I had of the area. I used the skill challenge framework to set up encounters, encounters were predefined by me (failures resulted in getting lost or combat encounters that interrupted extended rests). I think it worked very well.
Have you run or played in a wilderness adventure with 4E? How did you do it? Was it fun? Would you consider it a success?