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Hmmm...probably didn't read much Old Testament, then: there are a certain passages where the Israelites are instructed not to spare anyone, man, woman or child.
I wholeheartedly agree! Huzzah, EW!Overall, this is one of topics that I think the DM should make provisions for but not actively encourage or discourage. Let the players decide how to handle captives and be ready to deal with the consequences of their choices.
Overall, this is one of topics that I think the DM should make provisions for but not actively encourage or discourage. Let the players decide how to handle captives and be ready to deal with the consequences of their choices.
Hrm, perhaps encourage wasn't the best word to use in hindsight. I don't mean encourage as in actively tell the players, "You should do this, it would be a good idea", but rather using the carrot approach.
For example, if every single prisoner experience turns into a huge time sink and frustration, ending in massive blowouts over alignment, then, well, that's going to discourage any further taking of prisoners.
OTOH, if taking prisoners is typically rewarded - enemies know that the now rather famous PC's will take prisoners and treat them well, so they surrender faster; enemies will generally lead the PC's somewhere interesting; the DM doesn't have released prisoners come back and steal the PC's stuff while they're sleeping - then the players will be more likely to take prisoners.
I can see this kind of reputation working. Much like pirates, the PC's can earn a reputation for fair treatment if no resistance is given and absolutely no mercy to those who resist. Against (more or less) civilized foes this reputation could really work out for them.