roguerouge
First Post
When it comes to prisoners, I expect the DM not to force me to role play his own version of 24. I don't want to be punished for playing nonlethally.
Thinking about it, one of the things that I would like to see more of is an emphasis on not simply putting everything to the sword. I think that many games, certainly many of my own, have made "hack off its head" be the best solution to most problems.
Adding in things like prisoner transfers, or, better yet, ransoms makes taking prisoners a much better solution.
Instead of simply whacking the high cultist, you capture him and then ransom him back. The DM doesn't have to place treasure - the bad guys ARE the treasure.
Now that's railroady as hell. But it took me only a few seconds to convey the same information that we could have gotten from more than an hour of blow by blow roleplay of specific intimidation tactics, bribes, threats and then a HUGE debate on the fate of the prisoner.
When it comes to prisoners, I expect the DM not to force me to role play his own version of 24. I don't want to be punished for playing nonlethally.
This will be an interesting case. The merc is going to try and avoid the noose on the grounds that the party never identified themselves as duly appointed representatives of authority. The PC's were viewed by the mercs as band of wild brigand arsonists. The defense will rest on the grounds that they never participated in any evil doings (or indeed knew or cared what went on inside the place they guarded) and was simply performing the duties of a paid guard and attempting to repel crimminal intruders. The argument will be made that had the PC's identified themselves (and shown proof) then the guards would have led them straight to their employer to verify the truth of any accusations.
This trial is going to be fun to play out.
My point: medieval court is not "soft judge" Law & Order. It's going to "get medieval" on people who mess with it!